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Bestiary
Below are a list of different types of creatures that can be found in the world.
Creature Types
Class
There are three broad classifications of monsters; Minion, Elite and Boss. These are purely a mechanical classification and are simply here to help define a creatures role in a combat encounter.
Minion
Minions are the meat-shields or disposable grunts of an encounter. They are often far weaker than a PC and are intended to be used to fill out an encounter and make a front line to protect more important back lines. However some Minions can be considerable damage dealers and should be used carefully to overwhelm a fragile party.
Minions only have one pool of health; Armor Points, Hit Points or Wounds.
Minions may only make a single attack action each turn to limit their overwhelming numbers
Elites
Elites are the specialists and damage dealers in most encounters. They can often be more powerful than an individual PC and normally fill more specialized roles in an encounter.
Elites tend to have both Hit Points and Wounds, as well as often having Armor Points in addition.
Elites often can be assigned the following roles in an encounter:
Berserker
Powerful melee specialists that tend to be more fragile in exchange for more damage
Sniper
Powerful ranged specialists that tend to be more fragile in exchange for more damage
Bulwark
Intended to hold the line and are very durable, often at the expense offense
Controller
Often mages that deal in AoE magic or some form of debuffs.
Support
Often mages that bolster their allies
Boss
Bosses are very powerful creatures that should be powerful enough to fight an entire party of PCs by themselves. While not always the leader of an encounter, they are often the most powerful monster on the field.
They have both Hit Points and Wounds; in addition they often have Armor Points as well.
In addition they have access to Villain Points, which are analogs to Hero Points; which let them perform villainous deeds.
