Zombie
A shambling, rotting corpse. Unending and ceaseless in their march
Alignment NE | Class Minion | Role Meat-Shield | Type Undead Size Medium
Prow 1 | HD 1 | CL 0 | Ini 0
TP 0 | MP 0
Initiative -1 | Perception +0 | Special Senses Darkvision
Movement 20ft
Defense
Armor Points 0 | Hit Points 0 | Wounds 15/30
Damage Reduction DR5/Slashing or Holy
Defense 10 | Magic Defense 10
CMD 12 | CMB +2
Fort +3 | Ref +0 | Will +0
Attacks
- Attack Fist (Half) — +2 (1d6+2, Hindered)
- Attack Club (Half) — +2 (1d8+3)
Specials
Grabbing Hands
Targets hit the Zombie's Fist are Hindered for 1 Round, each additional hit adds 1 more round
Ceaseless
Zombies are immune to Battle Damage and Grievous Wounds. They are also not Hindered or Immobilized by cold damage
Mindless
Attributes
Str 14 (+2) | Dex 8 (-1) | Con 10 (+0)
Int 8 (-1) | Wis 8 (-1) | Cha 6 (-2)
Skills
- None
Loot
- None
Creation
To create a Zombie you must have a mostly intact corpse. Any medium humanoid will make a standard Zombie with the above stats. Creating a Zombie is intended to be used on corpses with CST 4 or less. Higher CST creatures may make better undead than chaff Zombies…
To raise a Zombie you must expend 1 Magic Part or Alchemy Part per corpse; make a Craft (Magic), Craft (Alchemy) or Knowledge (Religion) check, DC 20. This ritual takes 1 hour and can be used on a number of corpses equal to your Caster Level. You may control a number of Undead equal to your (Caster Level + Initiation).
