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Bandit Bulwark
Heavily armored and slow moving, the bulwark is the unbreakable front-line of any bandit outfit
Alignment CN | Class Elite | Role Bulwark | Type Humanoid Size Medium
Prow 3 | HD 4 | CL 0 | Ini 0
TP 15 | MP -
Initiative +0 | Perception +5 | Special Senses None
Movement 20ft
Defense
Armor Points 60 | Hit Points 40 | Wounds 15/30 (DR6)
Defense 12 | Magic Defense
CMD | CMB
Fort +5 | Ref +0 | Will +3
Attacks
- Attack Morningstar (Half), — +6 (1d6+2, Savage 4, AP 4)
- Attack Shield bash (Half) — +6 (1d4+2)
Specials
Block
Twice per turn a Bandit Bulwark can parry an attack with his shield at a +8. If he Spends 4 TP he pay parry it for an adjecent ally
Punish
As an Attack of Opportunity, the Bandit Bulwark may spend 4 TP to make a devastating attack at +8 that inflicts 1d6+6, Savage 4, AP 4.
Attributes
Str 14 (+2) | Dex 10 (+0) | Con 15 (+2)
Int 12 (+1) | Wis 12 (+1) | Cha 10 (+0)
Skills
- Athletics +10
- Outdoors +10
- Repair +10
Loot
- Morningstar
- Heavy Shield
- Heavy (Full) Armor
- 2d4 Silver
- 1d4 Preserved food
