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Bandit Archer

A lightly armored sniper who prefers distance and positioning.

Alignment CN | Class Elite | Role Sniper | Type Humanoid Size Medium


Prow 5 | HD 2 | CL 0 | Ini 0
TP 35 | MP -


Initiative +4 | Perception +10 | Special Senses None
Movement 25 ft


Defense

Armor Points 25 | Hit Points 25 | Wounds 12/24 (DR4)

Defense 16 | Magic Defense 10
CMD 16 | CMB +6

Fort +1 | Ref +5 | Will +3


Attacks

  • Longbow (Half), 2TP — +5/+5 (1d10+2, ×3 Crit, 120 ft)
  • Rapier (Half) — +5 (1d6+2, 18–20 Crit, Precise)

Specials

Suppressing Fire If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become Hindered for 1 round +1 per additional hit.

Armor Buster Full round action. Spend 6 TP to make a Longbow attack at +8 that deals 1d10+2, AP 15.

Bleeder Full round action. Spend 6 TP to make a Longbow attack at +8 that deals 1d10+2, Bleed 1d6.


Attributes

Str 14 (+2) | Dex 16 (+3) | Con 12 (+1)
Int 14 (+2) | Wis 10 (+0) | Cha 10 (+0)


Skills

  • Acrobatics +10
  • Athletics +10
  • Stealth +10
  • Outdoors +10

Loot

  • Longbow
  • Rapier
  • Medium (Full) Armor
  • 40 Arrows
  • 2d4 Silver
  • 1d4 Preserved food