Bandit Archer
A lightly armored sniper who prefers distance and positioning.
Alignment CN | Class Elite | Role Sniper | Type Humanoid Size Medium
Prow 5 | HD 2 | CL 0 | Ini 0
TP 35 | MP -
Initiative +4 | Perception +10 | Special Senses None
Movement 25 ft
Defense
Armor Points 25 | Hit Points 25 | Wounds 12/24 (DR4)
Defense 16 | Magic Defense 10
CMD 16 | CMB +6
Fort +1 | Ref +5 | Will +3
Attacks
- Longbow (Half), 2TP — +5/+5 (1d10+2, ×3 Crit, 120 ft)
- Rapier (Half) — +5 (1d6+2, 18–20 Crit, Precise)
Specials
Suppressing Fire
If a creature is hit twice or more by the Bandit Archer they must make a Will DC-12 or become Hindered for 1 round +1 per additional hit.
Armor Buster
Full round action. Spend 6 TP to make a Longbow attack at +8 that deals 1d10+2, AP 15.
Bleeder
Full round action. Spend 6 TP to make a Longbow attack at +8 that deals 1d10+2, Bleed 1d6.
Attributes
Str 14 (+2) | Dex 16 (+3) | Con 12 (+1)
Int 14 (+2) | Wis 10 (+0) | Cha 10 (+0)
Skills
- Acrobatics +10
- Athletics +10
- Stealth +10
- Outdoors +10
Loot
- Longbow
- Rapier
- Medium (Full) Armor
- 40 Arrows
- 2d4 Silver
- 1d4 Preserved food
