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Hurler Elite

This opponent inflicts damage near and far

Alignment | Class | Role | Type Size


Prow 4 | HD 4 | CL | Ini
TP 25 | MP


Initiative +2 | Perception +5 | Special Senses
Movement 30ft


Defense

Armor Points 30 | Hit Points 50 | Wounds 15/30

Defense 14 | Magic Defense 12
CMD +10 | CMB 22

Fort +5 | Ref +5 | Will +2


Attacks

  • Hurl (Half) — +8 (3d6+6, Savage 4, 50ft thrown)
  • Slam (Half) — +8 (2d6+8, x3 Crit)

Specials

Knockdown

When an attack hits, spend 3 TP, the target must make a Fortitude DC 15 or be knocked prone

or

Explosive Throw

Spend 5 TP, as a full round action out to 50ft, 20ft Diameter burst inflicting 8d6 Damage, Reflex DC 15. Can deal Fire, Cold, Electricity or Acid Damage


Attributes

Str (4) | Dex (2) | Con (2)
Int (0) | Wis (0) | Cha (0)


Skills

  • Athletics +10

Loot

  • Loot