Caster Elite
Uses Magic to control the battlefield
Alignment | Class | Role | Type Size
Prow 0 | HD 2 | CL 5 | Ini 6
TP | MP 40
Initiative +2 | Perception +5 | Special Senses
Movement 30ft
Defense
Armor Points | Hit Points 40 | Wounds 12/24
Defense 10 | Magic Defense 16
CMD 12 | CMB +2
Fort +3 | Ref +4 | Will +6
Attacks
- Melee Attack (Half) — +4 (1d6+2)
Specials
Utility Spells
Can use the Following spells and begins with one already cast on themselves. (MP in parentheses): Sleep (1MP), Grease (1MP), Command (1MP), Protection from Arrows (2MP), Web (2MP), See Invisibility (2MP), Knock (2MP), Invisibility (2MP), Fly (3MP), Slow (3MP), Encore (3MP) and Protection from Energy (3MP)
Offensive Spells
Can use the following spells, DC 15 (MP and Damage in Parentheses):
- Magic Missile (1MP, 3d4+3, single target, 150ft)
- Electric Surge (1MP, 4d6, Single Square, 35ft, Reflex,)
- Fire Cross (2MP, 5d6, 15ft Cross, 35ft, Reflex)
- Acid Cross (2MP, 5d6,15ft Cross,35ft, Reflex)
- Electric Arrow (2MP, +6 5d6, 150ft)
- Fire Strafe (3MP, 5d6, 30ft Line,150ft, Reflex)
- Acid Strafe (3MP, 5d6, 30ft Line,150ft, Reflex)
- Cold Blast (3MP, 5d6, 20 ft Diameter,150ft, Reflex)
Attributes
Str (0) | Dex (1) | Con (0)
Int (3) | Wis (2) | Cha (2)
Skills
- Knowledge +10
- Research +10
Loot
- Loot
