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Vermoth

Alignment: NE Threat: Boss Type: Aberration VP: 2

Prowess: 8 Hitdice: 8 Caster Level: 6 Initiation: 6

Size: Huge

MP: 80

Initiative: +5

Perception: +15

Special Senses: Tremor-sense (60ft)

Movement: 30ft, 30ft Climb

Armor Points: X Hit Points: 200 Wounds: 100/200

Defense: 20 Magic Defense: 20 CMD: 28 CMB: +15

Fortitude: +12 Reflex: +5 Will: +10

Attacks:

Scythe Claw (Half) +12/+12 (2d6+5+Bleed)

Stinger (Half) +15 (3d8+10+Infest)

Specials:

Bleed (2d6 bleed)

Infest (Fort Save DC 18 or Nauseated. In addition as long as they are Nauseated they lose 1 Constition a minute until death, upon death, a Vermoth Larvae erupts from the corpse)

Skilled Spellcaster (Spells do not provoke attacks of opportunity and do not use a tradition)

Spells:

Unholy Cross, Will DC 18, 3MP (6d6 Unholy)

Blindness/Deafness, Fort DC 18, 2MP

Bestow Curse, Will DC 18, 3MP, +10 (Curse of Reverence, gain the Phobia [Vermoth, Shaken])

Strength: 25 (+7) Dexterity: 10 (+0) Constitution: 25 (+7)

Intelligence: 25 (+7) Wisdom: 20 (+5) Charisma: 16 (+3)

Skills:

Knowledge Skills (+15)

Outdoor Skills (+15)

Athletics (+15)

Loot:

Vermoth Mana-Organ (10 Advanced Magic)

Other: