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Skills
Selecting your Priority Chart in the Skills section determines the number of Skill Points you receive per Global Level. These Skill points may then be spent on Skill Ranks, and Skill Specializations. Within PathRunner, there are two separate types of Skills: Core Skills, and Active Skills. Core skills can have a maximum number of ranks based on the Characters Global Skill level. When putting the first rank into a skill it becomes a Classed Skill, and thereby gains a +3 miscellaneous modifier on checks.
Skill Specializations
Along with skill ranks, players may also want to use their points to purchase Specializations. Specializations are parts of a skill in which a character has invested extra time and effort, so they have become extra skilled. For example, if you have the Weapon Group [Blades] skill, you may specialize in a longsword or a katana (or any other weapon under this category). If you have the Athletics Skill, you may wish to specialize in climbing or swimming. Having a specialization gives you a +2 miscellaneous bonus to skill checks involving the area of specialization.
Core Skills
Every Core Skill possesses an associated Ability Score, which determines an additional bonus towards the Skill. At the most basic level, a Skill check involves rolling 1d20, and adding the character's Skill Ranks and Ability Score Modifier for the relevant Ability.
- Acrobatics (DEX)
- Appraise (INT)
- Athletics (DEX)
- Bluff (CHA)
- Craft (INT)
- Diplomacy (CHA)
- Disable Device (DEX)
- Disguise (CHA)
- Escape Artist (DEX)
- Fly (DEX)
- Handle Animal (CHA)
- Heal (WIS)
- Intimidate (CHA/STR)
- Knowledge (INT)
- Linguistics (INT)
- Perception (WIS)
- Perform (CHA)
- Profession (WIS)
- Ride (DEX)
- Sense Motive (WIS)
- Sleight of Hand (DEX)
- Spellcraft (INT)
- Stealth (DEX)
- Survival (WIS)
- Use Magic Device (CHA)
Active Skills
(Blurb about how Active Skills work here)
