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Knowledge (INT)

You are educated in a field of study and can answer both simple and complex questions. Like the Craft, Perform, and Profession skills, Knowledge actually encompasses a number of different specialties.

Common Uses

Below are listed typical fields of study.

  • Arcana (ancient mysteries, magic traditions, arcane symbols, constructs, dragons, magical beasts)
  • Dungeoneering (aberrations, caverns, oozes, spelunking)
  • Engineering (buildings, aqueducts, bridges, fortifications)
  • Esoteric (ancient secrets, elder gods, cult movements, the name of Lovecraft's cat)
  • Geography (lands, terrain, climate, people); Used for astronomy.
  • History (wars, colonies, migrations, founding of cities)
  • Local (legends, personalities, inhabitants, laws, customs, traditions, humanoids)
  • Nature (animals, fey, monstrous humanoids, plants, seasons and cycles, weather, vermin)
  • Nobility (lineages, heraldry, personalities, royalty)
  • Planes (the Inner Planes, the Outer Planes, the Astral Plane, the Ethereal Plane, outsiders, planar magic)
  • Religion (gods and goddesses, mythic history, ecclesiastic tradition, holy symbols, undead)

Specializations

When acquiring a Knowledge skill for the first time you may select a free specialization. Additionally you may spend 3 EXP to unlock another Specialization. Specializations provide you a bonus +5 to Knowledge checks made within that specific field. Below are some examples:

Table: Knowledge Specialization Examples

Appropriate Knowledge Specializations Inappropriate Choices
A particular small city Settlements (or smaller settlement)
One district of a large city or metropolis An entire large city or metropolis
A particular monastery Monasteries
Taverns in a region Taverns
Bandits in a region Banditry
Famous battles in a region Famous battles
The spice trade Commerce
Cats Animals
Drow matriarchs Drow
Dwarven history Dwarves
Frost giants Giants
A particular deity Gods
Dagon Demon lords
Phlegethon Hell
Military commanders Warfare
Famous singers Music
Infernal contracts Devils
Evocations Spells
Silver and mithral Metals
Tea Beverages
Trees Plants
Tattoos Art

Table: Example Knowledge DCs

Task Knowledge Skill DC
Identify auras while using detect magic Arcana 15 + spell level
Identify a spell effect that is in place Arcana 20 + spell level
Identify materials manufactured by magic Arcana 20 + spell level
Identify a spell that just targeted you Arcana 25 + spell level
Identify underground hazard Dungeoneering 15 + hazard’s CR
Identify mineral, stone, or metal Dungeoneering 10
Determine slope Dungeoneering 15
Determine depth underground Dungeoneering 20
Identify dangerous construction Engineering 10
Determine a structure’s style or age Engineering 15
Determine a structure’s weakness Engineering 20
Identify a creature’s ethnicity or accent Geography 10
Recognize regional terrain features Geography 15
Know location of nearest community or noteworthy site Geography 20
Know recent or historically significant event History 10
Determine approximate date of a specific event History 15
Know obscure or ancient historical event History 20
Know local laws, rulers, and popular locations Local 10
Know a common rumor or local tradition Local 15
Know hidden organizations, rulers, and locations Local 20
Identify natural hazard Nature 15 + hazard’s CR
Identify a common plant or animal Nature 10
Identify unnatural weather phenomenon Nature 15
Determine artificial nature of feature Nature 20
Know current rulers and their symbols Nobility 10
Know proper etiquette Nobility 15
Know line of succession Nobility 20
Know the names of the planes Planes 10
Recognize current plane Planes 15
Identify a creature’s planar origin Planes 20
Recognize a common deity’s symbol or clergy Religion 10
Know common mythology and tenets Religion 15
Recognize an obscure deity’s symbol or clergy Religion 20
Identify a monster’s abilities and weaknesses Varies 10 + monster’s CR