Fly (DEX)
You are skilled at flying, either through the use of wings or magic, and you can perform daring or complex maneuvers while airborne. Note that this skill does not give you the ability to fly.
Common Uses
Avoid Falling
You are not considered flat-footed while flying. If you are flying using wings and you take damage while flying, you must make a DC 10 Fly check to avoid losing 10 feet of altitude. This descent does not provoke an attack of opportunity and does not count against a creature’s movement.
If you are using wings to fly and you collide with an object equal to your size or larger, you must immediately make a DC 25 Fly check to avoid plummeting to the ground, taking the appropriate falling damage.
If you are falling and have the ability to fly, you can make a DC 10 Fly check to negate the damage. You cannot make this check if you are falling due to a failed Fly check or a collision. See Falling Damage if you fail this check.
Table: Common Fly DCs
| Flying Maneuver | Fly DC |
|---|---|
| Move less than half speed and remain flying | 10 |
| Hover | 15 |
| Turn greater than 45° by spending 5 feet of movement | 15 |
| Turn 180° by spending 10 feet of movement | 20 |
| Fly up at a greater than 45° angle | 20+ |
Table: Wind Effects on Flying
| Wind Force | Wind Speed | Checked Size | Blown Away Size | Fly Penalty |
|---|---|---|---|---|
| Light | 0–10 mph | — | — | — |
| Moderate | 11–20 mph | — | — | — |
| Strong | 21–30 mph | Tiny | — | –2 |
| Severe | 31–50 mph | Small | Tiny | –4 |
| Windstorm | 51–74 mph | Medium | Small | –8 |
| Hurricane | 75–174 mph | Large | Medium | –12 |
| Tornado | 175+ mph | Huge | Large | –16 |
