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Disable Device (DEX)
You are skilled at disarming traps and opening locks. In addition, this skill lets you sabotage simple mechanical devices, such as catapults, wagon wheels, and doors.
Below are some common DCs and time units involved in a Disable Device check:
Table: Example Disable Device DCs and Time Units
| Device | Time | DC | Take 10? | Take 20? | Example or Special Notes |
|---|---|---|---|---|---|
| Disable or rig simple device | 1 round | 10 | Jam a lock | ||
| Disable or rig tricky device | 1d4 rounds | 15 | Sabotage a wagon wheel | ||
| Disable or rig difficult device | 2d4 rounds | 20 | Disable or reset a trap | ||
| Open a simple lock | varies | 20/30 | Yes | Yes | Number after the slash is without using proper tools |
| Disable or rig extremely complex device | 2d4 rounds | 25 | Disable or reset a complex trap, cleverly sabotage a clockwork device | ||
| Open an average lock | varies | 25/35 | Yes | Yes | Number after the slash is without using proper tools |
| Disable a magic trap (such as a symbol spell) | varies | 25 + spell level | Only characters with the trapfinding class feature can disarm magic traps. | ||
| Open a good lock | varies | 30/40 | Yes | Yes | Number after the slash is without using proper tools |
| Open an amazing lock | varies | 40/50 | Yes | Yes | Number after the slash is without using proper tools |
