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Craft (INT)
You are skilled in the creation of a specific group of items, such as armor or weapons. Like Knowledge, Perform, and Profession, Craft is actually a number of separate skills. You could have several Craft skills, each with its own ranks. The most common Craft skills are alchemy, armor, baskets, books, bows, calligraphy, carpentry, cloth, clothing, glass, jewelry, leather, locks, paintings, pottery, sculptures, ships, shoes, stonemasonry, traps, and weapons.
A Craft skill is specifically focused on creating something. If nothing is created by the endeavor, it probably falls under the heading of a Profession skill.
Using Craft
To make a Craft check, you must gather parts, determine the time it will take to craft, and then succeed on the Craft check itself.
Gather Parts
First, make a Parts check - this is a single roll made with 1d20 + the number of parts you possess + your relevant Craft skill total bonus. Craft most commonly leverages standard Crafting Goods, though other parts may be used depending on the Craft check being made, as well as the campaign and GM discretion. The DC of this parts check largely depends upon the complexity of what you're attempting to make. For example, making a simple club is a very low parts check, usually around DC 15. In turn, making a piece of weaponry or armor from refined metal could a DC 30 parts check or more. Part checks for large projects, or with rare materials, can become increasingly high.
Determine Crafting Time
The time to complete a Craft depends upon the complexity of the item. This is often (but not always) correlated to the Parts Check. Below are some example timetables and items. Note that this table is not meant to be authoritative, but to provide Game Masters with insight into common time units and categories for citing how long a Craft check may take. If a character exceeds the Craft check, they may complete the craft up to four times as quickly, at GM discretion. All crafting examples listing 1 day or more assume 8 hours per day of work.
Table: Item Complexity and Crafting Time Examples
| Complexity | Time Unit | Example |
|---|---|---|
| Very Simple | 8 hours | Crowbar, Quarterstaff |
| Simple | 2 days | Simple Weapons, Backpack, Clothing, Pit Trap (5 ft. x 5 ft.) |
| Moderate | 4 days | Martial Weapons, Bows, Shields, Simple Locks |
| Complex | 1 week | Exotic Weapons, Most Armor, Crossbows, Vehicles |
| Very Complex | 2 weeks | Seafaring Vehicles, Airfaring Vehicles, Barding |
Make Craft Check
Finally, you must make the actual Craft check. Depending on what is being constructed, multiple checks may be required over an extended period of time, though this is not typical. Usually, making a simple weapon, or a bow, or another such piece of equipment is a single check.
