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Prowess

By spending Experience on your Prowess, you increase the limit to the amount of Attack Bonus you may have. While Prowess does not directly increase your odds of hitting it allows you to have greater potential to be accurate with attacks. It is a sign or martial potential and overall maximum skill with striking a foe.

Attacks

Attack Roll Limit (or ARL) is equal to twice your Prowess (Prowess x 2 = Attack Limit). Only Circumstane bonuses may break the limit. A tactical advantage such as Flanking is not limited purely by skill. There are some affects that may alter your limit outside of only Prowess. Spells and Spell-like Abilities do not adhere to this limit and instead likely use Caster Level or Spell Attack Rules.

(Example: Davies has a 5 Prowess, a 20 Str, and 20 Ranks in the Blades Skill. When attacking with his longsword his total bonus is equal to +15, however his Prowess limits him to a maximum of +10. Therefore his bonus on attack rolls would be +10 when making an attack).

Attack Bonus = Ability + Skill Ranks/2 + Enhancement + Conditions + Circumstance (Max Limit)

Defense

Prowess is added directly to your Defense as a Dodge Bonus.

If Carl has a Prowess of 8, and a Dexterity of 14 (thus a modifier of +2), his Defense would be 20.

Defense = 10 + Prowess + Dexterity modifier + Talents + Conditions + Circumstance

Tactics Points (TP)

When selecting Prowess on the Priority Chart, you gain an additional amount of TP equal to the secondary number in the chart. Whenever Prowess is leveled up you also gain 5 TP.

Tactics Points (TP) is used to performs extraordinary martial feats. It is most often used to activate Talents. TP costs 1 Experience per point to increase. Additionally if you select a Prowess of 1 or higher you gain some free bonus TP, as denoted in the table below. You have a maximum TP of 20 x you Prowess, meaning your total TP caps out at 400 at 20 Prowess.

Tactics Points regenerate an amount equal to your Intelligence modifier each hour. Some abilities may drain your TP but there's no natural force that will remove them or limit their usage. There is no limit to the amount of TP spent in a round or Turn.

EXP Cost per Prowess

Prowess Exp Cost Total Free TP
1 20 5
2 20 10
3 20 15
4 20 20
5 20 25
6 20 30
7 20 35
8 20 40
9 20 45
10 20 50
11 60 55
12 60 60
13 60 65
14 60 70
15 60 75
16 80 80
17 80 85
18 80 90
19 80 95
20 80 100

Weapon Skills

There are 8 weapon skill that dictate the natural skill and proficiency with select weapon groups. Every 2 Ranks in a Weapon Skill grants a +1 on Attacks with the selected weapon.

  • Blades
  • Axes
  • Clubs
  • Polearms
  • Chain
  • Bows
  • Firearms
  • Exotic
  • Magic