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Tier 9 Spells

Spell Name Level School Description
Accelerate 9 abjuration Grants caster near-invulnerability against most attacks.
Freedom 9 abjuration Releases creature from imprisonment.
Imprisonment 9 abjuration Entombs subject beneath the earth.
Mage's Disjunction 9 abjuration Dispels magic, disenchants magic items.
Prismatic Sphere 9 abjuration As prismatic wall, but surrounds on all sides.
Elemental Swarm 9 conjuration Summons multiple elementals.
Gate 9 conjuration Connects two planes for travel or summoning.
Heal, Mass 9 conjuration As heal, but affects 1 subject/level.
Shambler 9 conjuration Creates 1d4+2 shambling mounds to fight for you.
Summon Monster IX 9 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally IX 9 conjuration Summons creature to fight.
Teleportation Circle 9 conjuration Teleports creatures inside circle.
Foresight 9 divination Sixth sense warns of impending danger.
Dominate Monster 9 enchantment As dominate person, but any creature.
Hold Monster, Mass 9 enchantment As hold monster, but all within 30 ft.
Power Word Kill 9 enchantment Kills one creature with 100 hp or less.
Bigby's Crushing Hand 9 evocation Large hand provides cover, pushes, or crushes your foes.
Ice Barrage 9 evocation As Ice Blitz, but affects 1 creature/CL
Meteor Swarm 9 evocation Four exploding spheres each deal 6d6 fire damage.
Shades 9 illusion As shadow conjuration, but up to 8th level and 80% real.
Weird 9 illusion As phantasmal killer, but affects all within 30 ft.
Astral Projection 9 necromancy Projects you and companions onto Astral Plane.
Energy Drain 9 necromancy Subject gains 2d4 negative levels.
Soul Bind 9 necromancy Traps newly dead soul to prevent resurrection.
Wail of the Banshee 9 necromancy Deals 10 damage/level to 1 creature/level.
Etherealness 9 transmutation Travel to Ethereal Plane with companions.
Shapechange 9 transmutation Transforms you into certain creatures, and lets you change forms once per round.