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Accelerate
School: Abjuration
Tier: 9
Casting
Casting Time: 1 Standard Action
Range: Personal
Effect
Target: Personal
Duration: 10 min./CL
Saving Throw: None
Spell Resistance: No
Description
You create a nearly invisible field around yourself. The field moves with you, and is considered part of you, akin to Mage Armor. For the duration of this spell, you may spend 3 MP to “parry” any incoming mundane attack rolls (manufactured weapons, splash weapons, and anything else which requires an attack roll) made against you, or you may spend MP equal to [Spell Tier divided by 2, rounding up] to parry incoming spells which require an attack roll, of a number up to your Caster Level, each round. When doing so, the spell creates a shrill sound, indicating that it activated (though making it impossible to use this spell in conjunction with Stealth). When such an attack is made, it is automatically deflected away harmlessly.
Additionally, you may spend 1 additional MP to redirect the attack against any creature you can see within Long range (400 ft. + 40 ft./CL). Doing so requires that you make an attack roll, using your Caster Level as your Base Attack Bonus, and your Primary Casting Attribute as a modifier on the attack. The redirected attack targets the creature's Touch AC, regardless of whether the original attack did or not. If you successfully hit, the damage inflicted is equal to the attack's original damage + your Caster Level.
Whilst under the effect of this spell, you are completely immune to damage-dealing effects which require a Reflex save for half damage, such as a Delayed Blast Fireball. However, you are not immune to environmental hazards - although you would avoid the damage from a cave-in, you would still be pinned beneath the rubble.
Wait…that's it? That was your ace in the hole, wasn't it? And I deflected it like it was nothing!
