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Tier 8 Spells

Spell Name Tier School Description
Aligned Abjuration 8 abjuration Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against spells of the chosen alignment.
Antimagic Field 8 abjuration Negates magic within 10 ft.
Mind Blank 8 abjuration Subject is protected from mental/emotional magic and scrying.
Prismatic Wall 8 abjuration Wall's colors have array of effects.
Protection From Spells 8 abjuration Confers +8 resistance bonus.
Repel Metal or Stone 8 abjuration Pushes away metal and stone.
Spell Immunity, Greater 8 abjuration As spell immunity, but up to 8th-level spells.
Teleblock 8 abjuration Blocks all interdimensional travel on a target creature or area.
Cure Critical Wounds, Mass 8 conjuration Cures 4d8 damage + 1/level for many creatures.
Incendiary Cloud 8 conjuration Cloud deals fire damage each round and obscures vision.
Maze 8 conjuration Traps subject in extradimensional maze.
Planar Ally, Greater 8 conjuration As lesser planar ally, but up to 18 HD.
Refuge 8 conjuration Alters item to transport its possessor to you.
Regenerate 8 conjuration Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
Storm of Vengeance 8 conjuration Storm rains acid, lightning, and hail.
Summon Monster VIII 8 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally VIII 8 conjuration Summons a natural creature to fight.
Trap The Soul 8 conjuration Imprisons subject within gem.
Moment of Prescience 8 divination You gain +1/level insight bonus on single attack roll, check, or save.
Prying Eyes, Greater 8 divination As prying eyes, but eyes have true seeing.
Antipathy 8 enchantment Object or location affected by spell repels certain creatures.
Binding 8 enchantment Utilizes an array of techniques to imprison a creature.
Charm Monster, Mass 8 enchantment As charm monster, but all within 30 ft.
Demand 8 enchantment As sending, plus you can send suggestion.
Power Word Stun 8 enchantment Stuns creature with 150 hp or less.
Symbol of Insanity 8 enchantment Triggered rune renders nearby creatures insane.
Sympathy 8 enchantment Object or location attracts certain creatures.
Bigby's Clenched Fist 8 evocation Large hand provides cover, pushes, or attacks your foes.
Earthquake 8 evocation Intense tremor shakes 80-ft. radius.
Implosion 8 evocation Inflict 10 damage/level to one creature/round.
Mana Imbue, Greater 8 evocation Imbues the subject with a large amount of MP from your own pool.
Polar Ray 8 evocation Ranged touch attack deals 1d6/level cold damage and 1d10 points of Dexterity drain.
Shout, Greater 8 evocation Devastating yell deals sonic damage; stuns creatures.
Sunburst 8 evocation Blinds all within 10 ft., deals 6d6 damage.
Telekinetic Sphere 8 evocation As resilient sphere, but you move the sphere telekinetically.
Whirlwind 8 evocation Cyclone deals damage and can pick up creatures.
Scintillating Pattern 8 illusion Twisting colors confuse, stun, or render unconscious.
Screen 8 illusion Illusion hides area from vision and scrying.
Shadow Evocation, Greater 8 illusion As shadow evocation, but up to 7th level and 60% real.
Clone 8 necromancy Duplicate awakens when original dies.
Create Undead, Greater 8 necromancy Creates shadows, wraiths, spectres, or devourers.
Horrid Wilting 8 necromancy Deals 1d6/level damage within 30 ft.
Inflict Critical Wounds, Mass 8 necromancy Deals 4d8 damage + 1/level, affects 1 subject/level.
Symbol of Death 8 necromancy Triggered rune kills nearby creatures.
Vengeance 8 necromancy Instills a subject with a spirit of vengeance and death.
Animal Shapes 8 transmutation One ally/level polymorphs into chosen animal.
Control Plants 8 transmutation Controls actions of one or more plant creatures.
Form of the Dragon III 8 transmutation Turns you into a Huge dragon.
Iron Body 8 transmutation Your body becomes living iron.
Polymorph Any Object 8 transmutation Changes a subject into anything else.
Temporal Stasis 8 transmutation Puts subject into suspended animation.