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Tier 7 Spells

Spell Name Tier School Description
Banishment 7 abjuration Banishes 2 HD/level of extraplanar creatures.
Sequester 7 abjuration Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning 7 abjuration Reflect 1d4+6 spell levels back at caster.
Cure Serious Wounds, Mass 7 conjuration Cures 3d8 damage + 1/level, affects 1 subject/level.
Instant Summons 7 conjuration Prepared object appears in your hand.
Mage's Magnificent Mansion 7 conjuration Door leads to extradimensional mansion.
Phase Door 7 conjuration Creates an invisible passage through a barrier.
Planar Ally 7 conjuration As Lesser Planar Ally, but up to 12 HD.
Planar Binding, Greater 7 conjuration As Planar Binding, but up to 18 HD.
Restoration, Greater 7 conjuration As restoration, plus restores all levels and ability scores.
Resurrection 7 conjuration Fully restore dead subject.
Summon Monster VII 7 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally VII 7 conjuration Summons a natural creature to fight.
Teleport, Greater 7 conjuration As teleport, but no range limit and no off-target arrival.
Arcane Sight, Greater 7 divination As arcane sight, but also reveals magic effects on creatures and objects.
Scrying, Greater 7 divination As scrying, but faster and longer.
Vision 7 divination As legend lore, but quicker.
Hold Person, Mass 7 enchantment As hold person, but all within 30 ft.
Insanity 7 enchantment Subject suffers continuous confusion.
Power Word Blind 7 enchantment Blinds creature with 200 hp or less.
Symbol of Stunning 7 enchantment Triggered rune stuns creatures.
Blasphemy 7 evocation Kills, paralyzes, weakens, or dazes nonevil subjects.
Delayed Blast Fireball 7 evocation 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Dictum 7 evocation Kills, paralyzes, staggers, or deafens nonlawful targets.
Fire Storm 7 evocation Deals 1d6/level fire damage.
Forcecage 7 evocation Cube or cage of force imprisons all inside.
Bigby's Grasping Hand 7 evocation Hand provides cover, pushes, or grapples.
Holy Word 7 evocation Kills, paralyzes, blinds, or deafens nongood subjects.
Mage's Sword 7 evocation Floating magic blade strikes opponents.
Prismatic Spray 7 evocation Rays hit subjects with variety of effects.
Sunbeam 7 evocation Beam blinds and deals 4d6 damage.
Word of Chaos 7 evocation Kills, confuses, stuns, or deafens nonchaotic subjects.
Invisibility, Mass 7 illusion As invisibility, but affects all in range.
Project Image 7 illusion Illusory double can talk and cast spells.
Shadow Conjuration, Greater 7 illusion As shadow conjuration, but up to 6th level and 60% real.
Control Undead 7 necromancy Undead don't attack you while under your command.
Destruction 7 necromancy Kills subject and destroys remains.
Inflict Serious Wounds, Mass 7 necromancy Deals 3d8 damage + 1/level, affects 1 subject/level.
Symbol of Weakness 7 necromancy Triggered rune weakens creatures.
Waves of Exhaustion 7 necromancy Several targets become exhausted.
Animate Plants 7 transmutation One or more plants animate and fight for you.
Changestaff 7 transmutation Your staff becomes a treant on command.
Control Weather 7 transmutation Changes weather in local area.
Elemental Body IV 7 transmutation Turns you into a Huge elemental.
Ethereal Jaunt 7 transmutation You become ethereal for 1 round/level.
Form of the Dragon II 7 transmutation Turns you into a Large dragon.
Giant Form II 7 transmutation Turns you into a Huge giant.
Plant Shape III 7 transmutation Turns you into a Huge plant.
Polymorph, Greater 7 transmutation Gives one willing subject a new, more powerful form.
Reverse Gravity 7 transmutation Objects and creatures fall upward.
Statue 7 transmutation Subject can become a statue at will.
Transmute Metal to Wood 7 transmutation Metal within 40 ft. becomes wood.