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Teleport, Greater

School: Conjuration (Teleportation)

Tier: 7

Casting

Casting Time: 1 Standard Action

Range: Touch

Effect

Target: Caster, plus touched creatures and objects OR one object

Duration: Instantaneous

Saving Throw: See text

Spell Resistance: See text

Description

This spell functions like Teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.

Alternatively, you may cast Greater Teleport on a touched object, weighing up to 50 lbs. per Caster Level. The object may be sent to a location of the caster's choice, as if they were teleporting a creature. If desired, the target object can be sent to a distant location on the Ethereal Plane. In this case, the point from which the object was teleported remains faintly magical until the item is retrieved. A successful targeted Dispel Magic spell cast on that point brings the vanished item back from the Ethereal Plane.

Teleport commonly makes use of rare or expensive magical or esoteric components to function. Consult with your GM to determine any limitations or special materials required to use Teleport in the campaign setting prior to learning the spell.