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Teleport, Greater
School: Conjuration (Teleportation)
Tier: 7
Casting
Casting Time: 1 Standard Action
Range: Touch
Effect
Target: Caster, plus touched creatures and objects
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: See text
Description
This spell functions like Teleport, except that there is no range limit and there is no chance you arrive off target. In addition, you need not have seen the destination, but in that case you must have at least a reliable description of the place to which you are teleporting. If you attempt to teleport with insufficient information (or with misleading information), you disappear and simply reappear in your original location. Interplanar travel is not possible.
Teleport commonly makes use of rare or expensive magical or esoteric components to function. Consult with your GM to determine any limitations or special materials required to use Teleport in the campaign setting prior to learning the spell.
