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Phase Door

School: Conjuration (Creation)

Tier: 7

Casting

Casting Time: 1 Standard Action

Range: Touch

Effect

Target: Two solid surfaces, which may be up to 1 mile per CL apart

Duration: One usage per two Caster Levels

Saving Throw: None

Spell Resistance: No

Description

This spell creates an ethereal passage through wooden, plaster, or stone walls, but not other materials, to another surface of the same kind within range. The door is 5 ft. wide, and 8 ft. tall. The phase door is invisible and inaccessible to all creatures except you, and only you can use the passage. You disappear when you enter the phase door and appear when you exit. If you desire, you can take one other creature (Medium or smaller) through the door. This counts as two uses of the door. The door does not allow light, sound, or spell effects through it, nor can you see through it without using it. Thus, the spell can provide an escape route, though certain creatures, such as phase spiders, can follow with ease. True Seeing or similar magic reveals the presence of a phase door, but does not allow its use.

A phase door is subject to Dispel Magic. If anyone is within the passage when it is dispelled, he is harmlessly ejected just as if he were inside a Passwall effect.

You can allow other creatures to use the phase door by setting some triggering condition for the door. Such conditions can be as simple or elaborate as you desire. They can be based on a creature’s name, identity, or alignment, but otherwise must be based on observable actions or qualities. Intangibles such as Talents, CL, HD, and hit points don’t qualify.

For the purposes of this spell, one “use” is to pass through the Phase Door to the other side. Returning is likewise an additional use of the spell. You may cast Phase Door on an existing phase door which you own to refresh its uses.