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Tier 6 Spells

Spell Name Tier School Description
Antilife Shell 6 abjuration 10-ft.-radius field hedges out living creatures.
Dispel Magic, Greater 6 abjuration As dispel magic, but with multiple targets.
Forbiddance 6 abjuration Blocks planar travel, damages creatures of different alignment.
Globe of Invulnerability 6 abjuration As lesser globe of invulnerability, plus 4th-level spell effects.
Glyph of Warding, Greater 6 abjuration As glyph of warding, but up to 10d8 damage or 6th-level spell.
Guards and Wards 6 abjuration Array of magic effects protect area.
Repulsion 6 abjuration Creatures can't approach you.
Acid Fog 6 conjuration Fog deals acid damage.
Creeping Doom 6 conjuration Swarms of centipedes attack at your command.
Cure Moderate Wounds, Mass 6 conjuration Cures 2d8 damage + 1/level, affects 1 subject/level.
Fire Seeds 6 conjuration Acorns and berries become grenades and bombs.
Heal 6 conjuration Cures 5 points/level damage, all diseases and mental conditions.
Heroes' Feast 6 conjuration Food for one creature/level cures and grants combat bonuses.
Planar Binding 6 conjuration As lesser planar binding, but up to 12 HD.
Plane Shift 6 conjuration As many as 8 subjects travel to another plane.
Raise Dead 6 conjuration Restores life to subject who died as long as 1 minute/CL ago.
Summon Monster VI 6 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally VI 6 conjuration Summons a natural creature to fight.
Transport Via Plants 6 conjuration Move instantly from one plant to another of the same kind.
Wall of Iron 6 conjuration 30 hp/four levels; can topple onto foes.
Word of Recall 6 conjuration Teleports you back to designated place.
Analyze Dweomer 6 divination Reveals magical aspects of subject.
Examine Foe 6 divination Reveals combat-relevant information about a subject.
Find The Path 6 divination Shows most direct way to a location.
Legend Lore 6 divination Lets you learn tales about a person, place, or thing.
Named Bullet, Greater 6 divination As named bullet, but deals 2 points of damage per caster level.
True Seeing 6 divination Lets you see all things as they really are.
Geas 6 enchantment As lesser geas, but affects any creature.
Valor 6 enchantment Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
Irresistible Dance 6 enchantment Forces subject to dance.
Pied Piping 6 enchantment Compel similar creatures to follow you.
Suggestion, Mass 6 enchantment As suggestion, affects 1 subject/level.
Symbol of Persuasion 6 enchantment Triggered rune charms creatures.
Waves of Ecstasy 6 enchantment Pleasure stuns and staggers creatures.
Blade Barrier 6 evocation Wall of blades deals 1d6/level damage.
Chain Lightning 6 evocation 1d6/level damage and 1 secondary bolt/level.
Contingency 6 evocation Sets trigger condition for another spell.
Bigby's Forceful Hand 6 evocation Hand pushes creatures away.
Freezing Sphere 6 evocation Freezes water or deals cold damage.
Isaac's Missile Storm 6 evocation Storm of Magic Missiles barrages targets in range.
Mana Imbue 6 evocation Imbues target with Mana from your own pool.
Psycho Shift 6 evocation Inflicts damage and transfers any harmful conditions you possess to the target.
Sympathetic Vibration 6 evocation Deals 2d10 damage/round to freestanding structure.
Mislead 6 illusion Turns you invisible and creates illusory double.
Permanent Image 6 illusion Permanent illusion, includes sight, sound, smell, and thermal effects.
Programmed Image 6 illusion As major image, but triggered by event.
Shadow Walk 6 illusion Step into shadow to travel rapidly.
Veil 6 illusion Changes appearance of a group of creatures.
Circle of Death 6 necromancy Kills 1d4/level HD of creatures.
Create Undead 6 necromancy Raises ghouls, ghasts, mummies, or mohrgs from physical remains.
Eyebite 6 necromancy Target becomes panicked, sickened, and comatose.
Harm 6 necromancy Deals 10 points/level damage to target.
Inflict Moderate Wounds, Mass 6 necromancy Deals 2d8 damage + 1/level, affects 1 subject/level.
Symbol of Fear 6 necromancy Triggered rune panics nearby creatures.
Undeath to Death 6 necromancy Destroys 1d4/level HD of undead (max. 20d4).
Animate Objects 6 transmutation Objects attack your foes.
Bear's Endurance, Mass 6 transmutation As bear's endurance, affects one subject/level.
Beast Shape IV 6 transmutation You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast.
Bull's Strength, Mass 6 transmutation As bull's strength, affects 1 subject per level.
Cat's Grace, Mass 6 transmutation As cat's grace, affects 1 subject/level.
Disintegrate 6 transmutation Reduces one creature or object to dust.
Eagle's Splendor, Mass 6 transmutation As eagle's splendor, 1 subject/level.
Elemental Body III 6 transmutation Turns you into a Large elemental.
Flesh to Stone 6 transmutation Turns subject creature into statue.
Form of the Dragon I 6 transmutation Turns you into a Medium dragon.
Fox's Cunning, Mass 6 transmutation As fox's cunning, affects 1 subject/ level.
Giant Form I 6 transmutation Turns you into a Large giant.
Ironwood 6 transmutation Magic wood is as strong as steel.
Liveoak 6 transmutation Oak becomes treant guardian.
Move Earth 6 transmutation Digs trenches and builds hills.
Owl's Wisdom, Mass 6 transmutation As owl's wisdom, affects 1 subject/level.
Plant Shape II 6 transmutation Turns you into a Large plant creature.
Repel Wood 6 transmutation Pushes away wooden objects.
Reduce Mass 6 transmutation A more powerful variant of Shrink Item, with fine control over scale.
Share Potion 6 transmutation Shares a potion amongst allies.
Stone to Flesh 6 transmutation Restores petrified creature.
Transformation 6 transmutation You gain combat bonuses.
Wind Walk 6 transmutation You and your allies turn vaporous and travel fast.