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Tier 6 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Antilife Shell | 6 | abjuration | 10-ft.-radius field hedges out living creatures. |
| Dispel Magic, Greater | 6 | abjuration | As dispel magic, but with multiple targets. |
| Forbiddance | 6 | abjuration | Blocks planar travel, damages creatures of different alignment. |
| Globe of Invulnerability | 6 | abjuration | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Glyph of Warding, Greater | 6 | abjuration | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Guards and Wards | 6 | abjuration | Array of magic effects protect area. |
| Repulsion | 6 | abjuration | Creatures can't approach you. |
| Acid Fog | 6 | conjuration | Fog deals acid damage. |
| Creeping Doom | 6 | conjuration | Swarms of centipedes attack at your command. |
| Cure Moderate Wounds, Mass | 6 | conjuration | Cures 2d8 damage + 1/level, affects 1 subject/level. |
| Fire Seeds | 6 | conjuration | Acorns and berries become grenades and bombs. |
| Heal | 6 | conjuration | Cures 10 points/level damage, all diseases and mental conditions. |
| Heroes' Feast | 6 | conjuration | Food for one creature/level cures and grants combat bonuses. |
| Planar Binding | 6 | conjuration | As lesser planar binding, but up to 12 HD. |
| Plane Shift | 6 | conjuration | As many as 8 subjects travel to another plane. |
| Raise Dead | 6 | conjuration | Restores life to subject who died as long as one day/level ago. |
| Summon Monster VI | 6 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally VI | 6 | conjuration | Summons a natural creature to fight. |
| Transport Via Plants | 6 | conjuration | Move instantly from one plant to another of the same kind. |
| Wall of Iron | 6 | conjuration | 30 hp/four levels; can topple onto foes. |
| Word of Recall | 6 | conjuration | Teleports you back to designated place. |
| Analyze Dweomer | 6 | divination | Reveals magical aspects of subject. |
| Find The Path | 6 | divination | Shows most direct way to a location. |
| Legend Lore | 6 | divination | Lets you learn tales about a person, place, or thing. |
| Named Bullet, Greater | 6 | divination | As named bullet, but deals 2 points of damage per caster level. |
| True Seeing | 6 | divination | Lets you see all things as they really are. |
| Geas | 6 | enchantment | As lesser geas, but affects any creature. |
| Valor | 6 | enchantment | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Irresistible Dance | 6 | enchantment | Forces subject to dance. |
| Pied Piping | 6 | enchantment | Compel similar creatures to follow you. |
| Suggestion, Mass | 6 | enchantment | As suggestion, affects 1 subject/level. |
| Symbol of Persuasion | 6 | enchantment | Triggered rune charms creatures. |
| Waves of Ecstasy | 6 | enchantment | Pleasure stuns and staggers creatures. |
| Blade Barrier | 6 | evocation | Wall of blades deals 1d6/level damage. |
| Chain Lightning | 6 | evocation | 1d6/level damage and 1 secondary bolt/level. |
| Contingency | 6 | evocation | Sets trigger condition for another spell. |
| Bigby's Forceful Hand | 6 | evocation | Hand pushes creatures away. |
| Freezing Sphere | 6 | evocation | Freezes water or deals cold damage. |
| Mana Imbue | 6 | evocation | Imbues target with Mana from your own pool. |
| Sympathetic Vibration | 6 | evocation | Deals 2d10 damage/round to freestanding structure. |
| Mislead | 6 | illusion | Turns you invisible and creates illusory double. |
| Permanent Image | 6 | illusion | Permanent illusion, includes sight, sound, smell, and thermal effects. |
| Programmed Image | 6 | illusion | As major image, but triggered by event. |
| Shadow Walk | 6 | illusion | Step into shadow to travel rapidly. |
| Veil | 6 | illusion | Changes appearance of a group of creatures. |
| Circle of Death | 6 | necromancy | Kills 1d4/level HD of creatures. |
| Create Undead | 6 | necromancy | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
| Eyebite | 6 | necromancy | Target becomes panicked, sickened, and comatose. |
| Harm | 6 | necromancy | Deals 10 points/level damage to target. |
| Inflict Moderate Wounds, Mass | 6 | necromancy | Deals 2d8 damage + 1/level, affects 1 subject/level. |
| Symbol of Fear | 6 | necromancy | Triggered rune panics nearby creatures. |
| Undeath to Death | 6 | necromancy | Destroys 1d4/level HD of undead (max. 20d4). |
| Animate Objects | 6 | transmutation | Objects attack your foes. |
| Bear's Endurance, Mass | 6 | transmutation | As bear's endurance, affects one subject/level. |
| Beast Shape IV | 6 | transmutation | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. |
| Bull's Strength, Mass | 6 | transmutation | As bull's strength, affects 1 subject per level. |
| Cat's Grace, Mass | 6 | transmutation | As cat's grace, affects 1 subject/level. |
| Disintegrate | 6 | transmutation | Reduces one creature or object to dust. |
| Eagle's Splendor, Mass | 6 | transmutation | As eagle's splendor, 1 subject/level. |
| Elemental Body III | 6 | transmutation | Turns you into a Large elemental. |
| Flesh to Stone | 6 | transmutation | Turns subject creature into statue. |
| Form of the Dragon I | 6 | transmutation | Turns you into a Medium dragon. |
| Fox's Cunning, Mass | 6 | transmutation | As fox's cunning, affects 1 subject/ level. |
| Giant Form I | 6 | transmutation | Turns you into a Large giant. |
| Ironwood | 6 | transmutation | Magic wood is as strong as steel. |
| Liveoak | 6 | transmutation | Oak becomes treant guardian. |
| Move Earth | 6 | transmutation | Digs trenches and builds hills. |
| Owl's Wisdom, Mass | 6 | transmutation | As owl's wisdom, affects 1 subject/level. |
| Plant Shape II | 6 | transmutation | Turns you into a Large plant creature. |
| Repel Wood | 6 | transmutation | Pushes away wooden objects. |
| Share Potion | 6 | transmutation | Shares a potion amongst allies. |
| Stone to Flesh | 6 | transmutation | Restores petrified creature. |
| Transformation | 6 | transmutation | You gain combat bonuses. |
| Wind Walk | 6 | transmutation | You and your allies turn vaporous and travel fast. |
