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Heal

School: Conjuration (Healing)

Tier: 6

Casting

Casting Time: 1 Standard Action

Range: Touch

Effect

Target: Creature touched

Duration: Instantaneous

Saving Throw: Will negates (harmless)

Spell Resistance: Yes (harmless)

Description

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 5 hit points of damage per level of the caster, to a maximum of 75 points at CL 15.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, Heal instead acts like Harm, but instead deal 13 damage per CL.