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Tier 5 Spells

Spell Name Tier School Description
Aligned Dispel 5 abjuration Repels and dispels creatures and magic of the chosen alignment.
Atonement 5 abjuration Removes burden of misdeeds from subject and reverses magical alignment change.
Break Enchantment 5 abjuration Frees subjects from enchantments, transmutations, and curses.
Mage's Private Sanctum 5 abjuration Prevents anyone from viewing or scrying an area for 24 hours.
Spell Resistance 5 abjuration Subject gains SR 12 + level.
Breath of Life 5 conjuration Cures 5d8 damage + 1/level and restores life to recently slain creatures.
Cloudkill 5 conjuration Kills 3 HD or less; 4�6 HD save or die, 6+ HD take Con damage.
Cure Light Wounds, Mass 5 conjuration Cures 1d8 damage + 1/level, affects 1 subject/level.
Insect Plague 5 conjuration Wasp swarms attack creatures.
Mage's Faithful Hound 5 conjuration Phantom dog can guard a location and attack intruders.
Major Creation 5 conjuration As minor creation, plus stone and metal.
Planar Ally, Lesser 5 conjuration Exchange services with a 6 HD extraplanar creature.
Portal Jump 5 conjuration Create a portal within range, and jump to it to avoid harmful effects.
Secret Chest 5 conjuration Hides expensive chest on Ethereal Plane; you retrieve it at will.
Summon Monster V 5 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally V 5 conjuration Summons a natural creature to fight.
Teleport 5 conjuration Instantly transports you as far as 100 miles per level.
Tree Stride 5 conjuration Step from one tree to another far away.
Wall of Stone 5 conjuration Creates a stone wall that can be shaped.
Wall of Thorns 5 conjuration Thorns damage anyone who tries to pass.
Commune 5 divination Deity answers one yes-or-no question/level.
Commune With Nature 5 divination Learn about terrain for 1 mile/level.
Contact Other Plane 5 divination Lets you ask question of extraplanar entity.
Prying Eyes 5 divination 1d4 + 1/level floating eyes scout for you.
Stone Tell 5 divination Talk to natural or worked stone.
Telepathic Bond 5 divination Link lets allies communicate.
Command, Greater 5 enchantment As command, but affects one subject/level.
Dominate Person 5 enchantment Controls humanoid telepathically.
Feeblemind 5 enchantment Subject's Int and Cha drop to 1.
Hold Monster 5 enchantment As hold person, but any creature.
Mind Fog 5 enchantment Subjects in fog get -10 to Wis and Will checks.
Symbol of Sleep 5 enchantment Triggered rune puts nearby creatures into catatonic slumber.
Song of Discord 5 enchantment Forces targets to attack each other.
Call Lightning Storm 5 evocation As call lightning, but 5d6 damage per bolt.
Cone of Cold 5 evocation 1d6/level cold damage.
Divine Flame Strike 5 evocation Smites foes with divine fire (1d6/level damage).
Hallow 5 evocation Designates location as holy.
Ice Blitz 5 evocation Thick ice holds and damages the target.
Bigby's Interposing Hand 5 evocation Hand provides cover against 1 opponent.
Sending 5 evocation Delivers short message anywhere, instantly.
Sirocco 5 evocation Hot wind does damage, fatigues those damaged, and knocks creatures prone.
Unhallow 5 evocation Designates location as unholy.
Wall of Force 5 evocation Wall is immune to damage.
Dream 5 illusion Sends message to anyone sleeping.
False Vision 5 illusion Fools scrying with an illusion.
Mirage Arcana 5 illusion As hallucinatory terrain, plus structures.
Nightmare 5 illusion Sends vision dealing 1d10 damage, fatigue.
Persistent Image 5 illusion As major image, but with no concentration required.
Seeming 5 illusion Changes appearance of 1 person per 2 levels.
Shadow Evocation 5 illusion Mimics evocation spell below 5th level, but only 20% real.
Shadowbard 5 illusion Shadowy duplicate starts a bardic performance.
Inflict Light Wounds, Mass 5 necromancy Deals 1d8 damage + 1/level, affects 1 subject/level.
Magic Jar 5 necromancy Enables possession of another creature.
Mark of Justice 5 necromancy Designates action that triggers curse on subject.
Slay Living 5 necromancy Touch attack deals 12d6 + 1 per level.
Symbol of Pain 5 necromancy Triggered rune wracks creatures with pain.
Waves of Fatigue 5 necromancy Several targets become fatigued.
Animal Growth 5 transmutation One animal doubles in size.
Awaken 5 transmutation Animal or tree gains human intellect.
Baleful Polymorph 5 transmutation Turns subject into harmless animal.
Beast Shape III 5 transmutation You take the form of a Diminutive or Huge animal, or Small or Medium magical beast.
Bladed Dash, Greater 5 transmutation As bladed dash, except you may attack each enemy you pass during the dash.
Control Water 5 transmutation Raises or lowers bodies of water.
Control Winds 5 transmutation Changes wind direction and speed.
Disrupting Weapon 5 transmutation Melee weapon destroys undead.
Elemental Body II 5 transmutation Turns you into a Medium elemental.
Elude Time 5 transmutation Puts you in temporary suspended animation.
Fabricate 5 transmutation Transforms raw materials into finished items.
Haste, Mass 5 transmutation Transmuted creatures can move and attack more quickly.
Overland Flight 5 transmutation You fly at a speed of 40 ft. and can hustle over long distances.
Passwall 5 transmutation Creates passage through wood or stone wall.
Plant Shape I 5 transmutation Turns you into a Small or Medium plant.
Polymorph 5 transmutation Gives one willing subject a new form.
Righteous Might 5 transmutation Your size increases, and you gain bonuses in combat.
Telekinesis 5 transmutation Moves object, attacks creature, or hurls object or creature.
Transmute Mud to Rock 5 transmutation Transforms two 10-ft. cubes per level.
Transmute Rock to Mud 5 transmutation Transforms two 10-ft. cubes per level.
Permanency 5 universal Makes certain spells permanent.