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Divine Flame Strike

School: Evocation [Fire]

Tier: 5

Casting

Casting Time: 1 Half Action

Range: Medium (100 ft. + 10 ft./CL)

Effect

Target: Cylinder (10 ft. radius, 80 ft. high)

Duration: Instantaneous

Saving Throw: Will half

Spell Resistance: Yes

Description

A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6) and lights creatures aflame with divine fire, dealing an additional 3d6 fire damage for rounds equal to your Caster Level. The initial damage is half-fire damage, half channeled (positive if you are good aligned, negative if you are evil aligned. Your choice if you're neutral).

Creatures may make a Reflex save to take only half damage, and to avoid catching on fire. Creatures burning from this spell may spend a Full Round Action to extinguish the flames (no check required).