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Divine Flame Strike
School: Evocation [Fire]
Tier: 5
Casting
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./CL)
Effect
Target: Cylinder (10 ft. radius, 40 ft. high)
Duration: Instantaneous
Saving Throw: Reflex half
Spell Resistance: Yes
Description
A flame strike evokes a vertical column of divine fire. The spell deals 1d6 points of damage per caster level (maximum 15d6) and lights creatures aflame with divine fire, dealing an additional 3d6 fire damage for rounds equal to your Caster Level. The initial damage is half-fire damage, half channeled (positive if you are good aligned, negative if you are evil aligned. Your choice if you're neutral).
Creatures may make a Reflex save to take only half damage, and to avoid catching on fire. Creatures burning from this spell may spend a Full Round Action to extinguish the flames (no check required).
