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Energy Wave

School: Evocation

Casting

Casting Time: 1 Half Action

Range: 40ft

Effect

Target: Cone-shaped burst emanating from caster

Duration: Instantaneous

Saving Throw: Reflex Half or Will Half

Spell Resistance: Yes

Description

When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy.

Energy Wave deals 1d6 points of Energy damage per MP spent, up to a maximum of number of dice equal to your Caster Level. In addition, 2 MP can spent in addition to the damage dice, to increase the range by 5ft (this can be done up to 4 times costing a total of 8 MP and having a range up to 60ft). Example: At CL 15 Jim spends 15 MP to deal 15D8 of Fire damage when casting Burning Wave (Energy Wave).