Energy Detonation
School: Evocation
Casting
Casting Time: 1 Half Action
Range: Medium (100 ft. + 10 ft./CL)
Effect
Target: 40ft Diameter burst
Duration: Instantaneous
Saving Throw: Reflex Half or Will Half
Spell Resistance: Yes
Description
When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy.
Energy Detonation deals 1d6 points of Energy damage per MP spent, up to a maximum of number of dice equal to your Caster Level. Example: At CL 15 Caleb spends 15 MP to deal 15D4 of Acid damage when casting Energy Detonation.
An additional 4 MP may be spent to increase the diameter by 10ft. This can be done a maximum of twice to increase the diameter to 60ft and costs 8 MP.
