This is an old revision of the document!
Tier 4 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Antiplant Shell | 4 | abjuration | Keeps animated plants at bay. |
| Dimensional Anchor | 4 | abjuration | Bars extradimensional movement. |
| Dismissal | 4 | abjuration | Forces a creature to return to native plane. |
| Fire Trap | 4 | abjuration | Opened object deals massive fire damage. |
| Freedom of Movement | 4 | abjuration | Subject moves normally despite impediments to movement. |
| Globe of Invulnerability, Lesser | 4 | abjuration | Stops Tier 1-3 spell effects. |
| Repel Vermin | 4 | abjuration | Insects, spiders, and other vermin stay 10 ft. away. |
| Spell Immunity | 4 | abjuration | Subject is immune to one spell per 4 levels. |
| Stoneskin | 4 | abjuration | Grants DR 10/adamantine. |
| Black Tentacles | 4 | conjuration | Tentacles grapple all creatures within a 20-ft. spread. |
| Cure Critical Wounds | 4 | conjuration | Cures 4d8 damage + 1/level (max +20). |
| Dimension Door | 4 | conjuration | Teleports you a short distance. |
| Grove of Respite | 4 | conjuration | Creates trees and a small spring. |
| Minor Creation | 4 | conjuration | Creates one cloth or wood object. |
| Neutralize Poison | 4 | conjuration | Immunizes subject against poison, detoxifies venom in or on subject. |
| Planar Binding, Lesser | 4 | conjuration | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Restoration | 4 | conjuration | Restores level and ability score drains. |
| Secure Shelter | 4 | conjuration | Creates sturdy cottage. |
| Solid Fog | 4 | conjuration | Blocks vision and slows movement. |
| Summon Monster IV | 4 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally IV | 4 | conjuration | Summons a natural creature to fight. |
| Arcane Eye | 4 | divination | Invisible floating eye moves 30 ft./round. |
| Detect Scrying | 4 | divination | Alerts you to magical eavesdropping. |
| Discern Lies | 4 | divination | Reveals deliberate falsehoods. |
| Divination | 4 | divination | Provides useful advice for specific proposed actions. |
| Locate Creature | 4 | divination | Indicates direction to familiar creature. |
| Named Bullet | 4 | divination | Imbues ammunition with accuracy against a specific creature type. |
| Scrying | 4 | divination | Spies on subject from a distance. |
| Chanting, Greater | 4 | enchantment | Bolsters your allies and weakens your enemies as long as you concentrate. |
| Charm Monster | 4 | enchantment | Makes monster believe it is your ally. |
| Confusion | 4 | enchantment | Subjects behave oddly for 1 round/level. |
| Crushing Despair | 4 | enchantment | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
| Geas, Lesser | 4 | enchantment | Commands subject of 7 HD or less. |
| Modify Memory | 4 | enchantment | Changes 5 minutes of subject's memories. |
| Chaos Hammer | 4 | evocation | Harms and slows lawful creatures. |
| Divine Power | 4 | evocation | You gain attack bonuses and Barrier. |
| Fire Shield | 4 | evocation | Creatures attacking you take fire damage; you're protected from heat. |
| Holy Smite | 4 | evocation | Harms and possibly blinds evil creatures. |
| Ice Storm | 4 | evocation | Hail deals damage in a large cylinder, and causes difficult terrain. |
| Mana Imbue, Lesser | 4 | evocation | Transfer MP to subject. |
| Order's Wrath | 4 | evocation | Harms and dazes chaotic creatures. |
| Resilient Sphere | 4 | evocation | Force globe protects but traps one subject. |
| Shout | 4 | evocation | Deafens all within cone and deals 5d6 sonic damage. |
| Unholy Blight | 4 | evocation | Harms and sickens good creatures. |
| Wall of Fire | 4 | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. |
| Wall of Ice | 4 | evocation | Ice plane creates wall or hemisphere creates dome. |
| 4 | evocation | Target suffers a harsh burn that illuminates and hinders them. | | [[~:Hallucinatory Terrain | 4 | illusion | Makes one type of terrain appear like another (field as forest, or the like). |
| Illusory Wall | 4 | illusion | Wall, floor, or ceiling looks real, but anything can pass through. |
| Invisibility, Greater | 4 | illusion | As invisibility, but subject can attack and stay invisible. |
| Phantasmal Killer | 4 | illusion | Fearsome illusion kills subject or deals 3d6 damage. |
| Rainbow Pattern | 4 | illusion | Lights fascinate 24 HD of creatures. |
| Shadow Conjuration | 4 | illusion | Mimics conjuration spell below 4th level, but only 20% real. |
| Zone of Silence | 4 | illusion | Keeps eavesdroppers from overhearing you. |
| Blight | 4 | necromancy | Withers one plant or deals 1d6/level damage to plant creature. |
| Death Ward | 4 | necromancy | Grants bonuses against death spells and negative energy. |
| Enervation | 4 | necromancy | Subject gains 1d4 negative levels. |
| Fear | 4 | necromancy | Subjects within cone flee for 1 round/level. |
| Inflict Critical Wounds | 4 | necromancy | Touch attack, 4d8 damage + 1/level (max +20). |
| Poison | 4 | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. |
| Air Walk | 4 | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). |
| Beast Shape II | 4 | transmutation | You take the form and some of the powers of a Tiny or Large animal. |
| Dragon Dance | 4 | transmutation | You begin a deadly dance, gaining power in the heat of battle. |
| Elemental Body I | 4 | transmutation | Turns you into a Small elemental. |
| Enlarge Person, Mass | 4 | transmutation | 1 humanoid creature/level doubles in size. |
| Giant Vermin | 4 | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. |
| Reduce Person, Mass | 4 | transmutation | As reduce person, but affects 1 humanoid creature/level. |
| Reincarnate | 4 | transmutation | Brings dead subject back in a random body. |
| Repair Critical Damage | 4 | transmutation | Repairs 4d8 damage + 1/level (max +20). |
| Rusting Grasp | 4 | transmutation | Your touch corrodes iron and alloys. |
| Virtuoso Performance | 4 | transmutation | Start a second bardic performance while maintaining the first. |
