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Tier 4 Spells

Spell Name Tier School Description
Antiplant Shell 4 abjuration Keeps animated plants at bay.
Dimensional Anchor 4 abjuration Bars extradimensional movement.
Dismissal 4 abjuration Forces a creature to return to native plane.
Fire Trap 4 abjuration Opened object deals massive fire damage.
Freedom of Movement 4 abjuration Subject moves normally despite impediments to movement.
Globe of Invulnerability, Lesser 4 abjuration Stops Tier 1-3 spell effects.
Repel Vermin 4 abjuration Insects, spiders, and other vermin stay 10 ft. away.
Spell Immunity 4 abjuration Subject is immune to one spell per 4 levels.
Stoneskin 4 abjuration Grants DR 10/adamantine.
Black Tentacles 4 conjuration Tentacles grapple all creatures within a 20-ft. spread.
Cure Critical Wounds 4 conjuration Cures 4d8 damage + 1/level (max +20).
Dimension Door 4 conjuration Teleports you a short distance.
Grove of Respite 4 conjuration Creates trees and a small spring.
Minor Creation 4 conjuration Creates one cloth or wood object.
Neutralize Poison 4 conjuration Immunizes subject against poison, detoxifies venom in or on subject.
Planar Binding, Lesser 4 conjuration Traps extraplanar creature of 6 HD or less until it performs a task.
Restoration 4 conjuration Restores level and ability score drains.
Secure Shelter 4 conjuration Creates sturdy cottage.
Solid Fog 4 conjuration Blocks vision and slows movement.
Summon Monster IV 4 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally IV 4 conjuration Summons a natural creature to fight.
Arcane Eye 4 divination Invisible floating eye moves 30 ft./round.
Detect Scrying 4 divination Alerts you to magical eavesdropping.
Discern Lies 4 divination Reveals deliberate falsehoods.
Divination 4 divination Provides useful advice for specific proposed actions.
Locate Creature 4 divination Indicates direction to familiar creature.
Named Bullet 4 divination Imbues ammunition with accuracy against a specific creature type.
Scrying 4 divination Spies on subject from a distance.
Chanting, Greater 4 enchantment
Charm Monster 4 enchantment Makes monster believe it is your ally.
Confusion 4 enchantment Subjects behave oddly for 1 round/level.
Crushing Despair 4 enchantment Subjects take -2 on attack rolls, damage rolls, saves, and checks.
Geas, Lesser 4 enchantment Commands subject of 7 HD or less.
Chaos Hammer 4 evocation Harms and slows lawful creatures.
Divine Power 4 evocation You gain attack bonuses and Barrier.
Fire Shield 4 evocation Creatures attacking you take fire damage; you're protected from heat.
Holy Smite 4 evocation Harms and possibly blinds evil creatures.
Ice Storm 4 evocation Hail deals damage in a large cylinder, and causes difficult terrain.
Mana Imbue, Lesser 4 evocation Transfer MP to subject.
Order's Wrath 4 evocation Harms and dazes chaotic creatures.
Resilient Sphere 4 evocation Force globe protects but traps one subject.
Shout 4 evocation Deafens all within cone and deals 5d6 sonic damage.
Unholy Blight 4 evocation Harms and sickens good creatures.
Wall of Fire 4 evocation Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level.
Wall of Ice 4 evocation Ice plane creates wall or hemisphere creates dome.
Hallucinatory Terrain 4 illusion Makes one type of terrain appear like another (field as forest, or the like).
Illusory Wall 4 illusion Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater 4 illusion As invisibility, but subject can attack and stay invisible.
Phantasmal Killer 4 illusion Fearsome illusion kills subject or deals 3d6 damage.
Rainbow Pattern 4 illusion Lights fascinate 24 HD of creatures.
Shadow Conjuration 4 illusion Mimics conjuration spell below 4th level, but only 20% real.
Zone of Silence 4 illusion Keeps eavesdroppers from overhearing you.
Blight 4 necromancy Withers one plant or deals 1d6/level damage to plant creature.
Death Ward 4 necromancy Grants bonuses against death spells and negative energy.
Enervation 4 necromancy Subject gains 1d4 negative levels.
Fear 4 necromancy Subjects within cone flee for 1 round/level.
Inflict Critical Wounds 4 necromancy Touch attack, 4d8 damage + 1/level (max +20).
Poison 4 necromancy Touch deals 1d3 Con damage 1/round for 6 rounds.
Air Walk 4 transmutation Subject treads on air as if solid (climb or descend at 45-degree angle).
Beast Shape II 4 transmutation You take the form and some of the powers of a Tiny or Large animal.
Elemental Body I 4 transmutation Turns you into a Small elemental.
Enlarge Person, Mass 4 transmutation 1 humanoid creature/level doubles in size.
Giant Vermin 4 transmutation Turns centipedes, scorpions, or spiders into giant vermin.
Reduce Person, Mass 4 transmutation As reduce person, but affects 1 humanoid creature/level.
Reincarnate 4 transmutation Brings dead subject back in a random body.
Rusting Grasp 4 transmutation Your touch corrodes iron and alloys.
Virtuoso Performance 4 transmutation Start a second bardic performance while maintaining the first.