Planar Binding, Lesser
School: Conjuration (Calling)
Tier: 4
Casting
Casting Time: 10 minutes
Range: Close (25 ft. + 5 ft./2 CL)
Effect
Target: Location within range
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: No
Description
Casting this spell attempts a dangerous act: to lure a creature from another plane to a specifically prepared trap, which must lie within the spell’s range. The called creature is held in the trap until it agrees to perform one service in return for its freedom. The creature called may be up to 6 Hit Dice.
To create the trap, you must use an Aligned Circle spell, focused inward. The kind of creature to be bound must be known and stated. If you wish to call a specific individual, you must use that individual’s proper name in casting the spell.
The target creature is allowed a Will saving throw. If the saving throw succeeds, the creature resists the spell. If the saving throw fails, the creature is immediately drawn to the trap (Spell Resistance does not apply). The creature can escape from the trap by dimensional travel, or with a successful Caster Level check (DC 15 + your caster level + your Primary Casting Attribute). It can try each method once per day. If it breaks loose, it can flee or attack you. A Dimensional Anchor cast on the creature prevents its escape via dimensional travel. You can also employ a calling diagram (as per Aligned Circle) to make the trap more secure.
If the creature does not break free of the trap, you can keep it bound for as long as you dare. You can attempt to compel the creature to perform a service by describing the service and perhaps offering some sort of reward, which may employ Bluff and Diplomacy checks at GM discretion. This process can be repeated until the creature promises to serve, until it breaks free, or until you decide to get rid of it by means of some other spell. Impossible demands or unreasonable commands are never agreed to.
Once the requested service is completed, the creature need only to inform you to be instantly sent back whence it came. The creature might later seek revenge. If you assign some open-ended task that the creature cannot complete through its own actions, the spell remains in effect for a maximum of 1 day per caster level, and the creature gains an immediate chance to break free (with the same chance to resist as when it was trapped). Note that a clever recipient can and will attempt to subvert some instructions.
