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Greater Magic Aura

School: Illusion (Glamer)

Tier: 4

Casting

Casting Time: 1 Half Action

Range: Touch

Effect

Target: One touched creature or object weighing up to 100 lbs./CL

Duration: 1 Day/CL

Saving Throw: None; see text

Spell Resistance: No

Description

If cast on an object, this spell functions as magic aura, except that if you have identified the unique spellcasting signatures of a specific individual with Identify or similar spell, you can make the magic aura appear to have been created by that individual. Alternatively, you can simply obscure all identifiers, making it more difficult to determine who cast the spell.

If cast on a creature, you can make that creature register to detect spells (and spells with similar capabilities) as though it were the subject of any number of spells that you specify, when the spell is cast. Alternatively, you can make the creature register as non-magical, hiding all spell effects that he is currently affected by from such scrutiny. If you choose to make the creature register as being the subject of one or more spells, you can also alter the unique spellcasting identifiers of those spell auras, in the same fashion as described for objects.

If the target is a creature, you can also alter how the creature registers to arcane sight, making the creature appear to have or not have spellcasting or spell-like abilities, based on any tradition, and the strength of the most powerful spell or spell-like ability they currently have available for use. Similarly, you can alter the way the target appears when viewed with detect magic and similar spells, causing the last spell that he cast to seem to be any spell of your choice.

Divination Magic does not allow a Will Save unless it of equal or greater Spell Tier.

If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn’t work.