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Energy Rush

School: Evocation

Casting

Casting Time: 1 Half Action

Range: Melee

Effect

Target: One creature attacked

Duration: Instantaneous

Saving Throw: None

Spell Resistance: None

Description

When this spell is learned you must select Fire, Electricity, Acid, Cold or Sonic. That is the elemental damage dealt. You may learn this spell additional times, each time selecting a new element. Alternatively, you may learned an Aligned Energy version and select one of the following Energy types Anarchic, Axiomatic, Holy, Primal or Unholy. The saving throw is Reflex save for Elemental Energy and a Will save for Aligned Energy.

As per Elemental Strike except above. Additionally a number of Attacks may be cast at once by spending MP equal to each Strike cast. You may cast an additional number of Strikes for every 4 caster levels.(Up to a maximum of 6 at CL 20)