Cure Critical Wounds
School: Conjuration (healing)
Casting
Casting Time: 1 Hour
Range: Touch
Effect
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text
Description
When laying your hand upon a living creature, you channel positive energy which heals 2d8 of Wounds damage. Since undead are powered by negative energy, this spell deals damage to them instead of curing their Wounds (this must go through the Undead's Hit Points first, if any). An undead creature can apply Spell Resistance, and can attempt a Will saving throw, to take half damage.
A creature may only benefit from this spell to restore their Wounds once - they cannot gain its benefits a second time until after their Wounds have fully recovered.
