User Tools

This is an old revision of the document!


Tier 3 Spells

Spell Name Tier School Description
Aligned Circle 3 abjuration As protection spells, but 10-ft. radius and 10 min./level.
Dispel Magic 3 abjuration Cancels one magical spell or effect.
Explosive Runes 3 abjuration Deals 6d6 damage when read.
Glyph of Warding 3 abjuration Inscription harms those who pass it.
Nondetection 3 abjuration Hides subject from divination, scrying.
Protection From Energy 3 abjuration Absorbs 12 points/level of damage from one kind of energy.
Remove Curse 3 abjuration Frees object or person from curse.
Create Food and Water 3 conjuration Feeds three humans (or one horse)/level.
Cure Serious Wounds 3 conjuration Cures 3d8 damage + 1/level (max +15).
Gehenna's Golden Hounds 3 conjuration Summons hounds of molten gold to attack your enemies.
Phantom Steed 3 conjuration Magic horse appears for 1 hour/level.
Remove Blindness/Deafness 3 conjuration Cures normal or magical blindness or deafness.
Remove Disease 3 conjuration Cures all diseases affecting subject.
Sepia Snake Sigil 3 conjuration Creates text symbol that immobilizes reader.
Serino's Secluded Library 3 conjuration Stores books in a specialized demiplane.
Sleet Storm 3 conjuration Summoned storm of ice hampers vision and movement.
Stinking Cloud 3 conjuration Nauseating vapors, 1 round/level.
Summon Monster III 3 conjuration Summons extraplanar creature to fight for you.
Summon Nature's Ally III 3 conjuration Summons a natural creature to fight.
Arcane Sight 3 divination Magical auras become visible to you.
Clairaudience-Clairvoyance 3 divination Hear or see at a distance for 1 min./level.
Speak With Plants 3 divination You can talk to plants and plant creatures.
Tongues 3 divination Speak and understand any language.
Deep Slumber 3 enchantment Puts 10 HD of creatures to sleep.
Dominate Animal 3 enchantment One animal obeys your silent mental commands and orders.
Encore 3 enchantment Forces target to repeat their last action.
Good Hope 3 enchantment Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
Hold Person 3 enchantment Paralyzes one humanoid for 1 round/level.
Prayer 3 enchantment Allies get +1 bonus on most rolls, enemies -1 penalty.
Shell Smash 3 enchantment Shed your armor and defenses for pure power.
Suggestion 3 enchantment Compels a subject to follow stated course of action.
Call Lightning 3 evocation Calls down lightning bolts (3d6 per bolt) from sky.
Daylight 3 evocation 60-ft. radius of bright light.
Deeper Darkness 3 evocation Object sheds supernatural shadow in 60-ft. radius.
Fireball 3 evocation 1d6 damage per level, 20-ft. radius.
Helping Hand 3 evocation Ghostly hand leads subject to you.
Invisibility Purge 3 evocation Dispels invisibility within 5 ft./level.
Lightning Bolt 3 evocation Electricity deals 1d6/level damage.
Searing Light 3 evocation Ray deals 1d8/two levels damage (more against undead).
Tiny Hut 3 evocation Creates shelter for 10 creatures.
Wind Wall 3 evocation Deflects arrows, smaller creatures, and gases.
Displacement 3 illusion Attacks miss subject 50% of the time.
Illusory Script 3 illusion Only select creatures can read text.
Invisibility Sphere 3 illusion Makes everyone within 10 ft. invisible.
Major Image 3 illusion As silent image, plus sound, smell and thermal effects.
Animate Dead 3 necromancy Creates undead skeletons and zombies.
Bestow Curse 3 necromancy Inflicts -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Contagion 3 necromancy Infects subject with chosen disease.
Halt Undead 3 necromancy Immobilizes undead for 1 round/level.
Inflict Serious Wounds 3 necromancy Touch attack, 3d8 damage + 1/level (max +15).
Ray of Exhaustion 3 necromancy Ray makes subject exhausted.
Speak With Dead 3 necromancy Corpse answers one question/two levels.
Vampiric Touch 3 necromancy Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.
Beast Shape I 3 transmutation You take the form and some of the powers of a Small or Medium animal.
Blink 3 transmutation You randomly vanish and reappear for 1 round per level.
Flame Arrow 3 transmutation Arrows deal +1d6 fire damage.
Fly 3 transmutation Subject flies at speed of 60 ft.
Gaseous Form 3 transmutation Subject becomes insubstantial and can fly slowly.
Glibness 3 transmutation You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Glittering Robe 3 transmutation You protect yourself and allies with a shining robe of gold.
Haste 3 transmutation One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Keen Edge 3 transmutation Doubles normal weapon's threat range.
Magic Fang, Greater 3 transmutation One natural weapon gets + 1/four levels (max +5).
Magic Weapon, Greater 3 transmutation Weapon gains +1 bonus/four levels (max +5).
Magic Vestment 3 transmutation Armor or shield gains +1 enhancement bonus per four levels.
Meld Into Stone 3 transmutation You and your gear merge with stone.
Plant Growth 3 transmutation Grows vegetation, improves crops.
Quench 3 transmutation Extinguishes fires.
Repair Serious Damage 1 transmutation Repairs 3d8 damage + 1/level (max +15).
Sculpt Sound 3 transmutation Creates new sounds or changes existing ones into new sounds.
Secret Page 3 transmutation Changes one page to hide its real content.
Shrink Item 3 transmutation Object shrinks to one-sixteenth size.
Slow 3 transmutation One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls.
Spike Stones 3 transmutation Creatures in area take 1d8 damage, may also be slowed.
Stone Shape 3 transmutation Sculpts stone into any shape.
Water Breathing 3 transmutation Subjects can breathe underwater.
Water Walk 3 transmutation Subject treads on water as if solid.