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Tier 3 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Aligned Circle | 3 | abjuration | As protection spells, but 10-ft. radius and 10 min./level. |
| Dispel Magic | 3 | abjuration | Cancels one magical spell or effect. |
| Explosive Runes | 3 | abjuration | Deals 6d6 damage when read. |
| Glyph of Warding | 3 | abjuration | Inscription harms those who pass it. |
| Nondetection | 3 | abjuration | Hides subject from divination, scrying. |
| Protection From Energy | 3 | abjuration | Absorbs 12 points/level of damage from one kind of energy. |
| Remove Curse | 3 | abjuration | Frees object or person from curse. |
| Create Food and Water | 3 | conjuration | Feeds three humans (or one horse)/level. |
| Cure Serious Wounds | 3 | conjuration | Cures 3d8 damage + 1/level (max +15). |
| Gehenna's Golden Hounds | 3 | conjuration | Summons hounds of molten gold to attack your enemies. |
| Phantom Steed | 3 | conjuration | Magic horse appears for 1 hour/level. |
| Remove Blindness/Deafness | 3 | conjuration | Cures normal or magical blindness or deafness. |
| Remove Disease | 3 | conjuration | Cures all diseases affecting subject. |
| Sepia Snake Sigil | 3 | conjuration | Creates text symbol that immobilizes reader. |
| Serino's Secluded Library | 3 | conjuration | Stores books in a specialized demiplane. |
| Sleet Storm | 3 | conjuration | Summoned storm of ice hampers vision and movement. |
| Stinking Cloud | 3 | conjuration | Nauseating vapors, 1 round/level. |
| Summon Monster III | 3 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally III | 3 | conjuration | Summons a natural creature to fight. |
| Arcane Sight | 3 | divination | Magical auras become visible to you. |
| Clairaudience-Clairvoyance | 3 | divination | Hear or see at a distance for 1 min./level. |
| Speak With Plants | 3 | divination | You can talk to plants and plant creatures. |
| Tongues | 3 | divination | Speak and understand any language. |
| Deep Slumber | 3 | enchantment | Puts 10 HD of creatures to sleep. |
| Dominate Animal | 3 | enchantment | One animal obeys your silent mental commands and orders. |
| Encore | 3 | enchantment | Forces target to repeat their last action. |
| Good Hope | 3 | enchantment | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
| Hold Person | 3 | enchantment | Paralyzes one humanoid for 1 round/level. |
| Prayer | 3 | enchantment | Allies get +1 bonus on most rolls, enemies -1 penalty. |
| Shell Smash | 3 | enchantment | Shed your armor and defenses for pure power. |
| Suggestion | 3 | enchantment | Compels a subject to follow stated course of action. |
| Call Lightning | 3 | evocation | Calls down lightning bolts (3d6 per bolt) from sky. |
| Daylight | 3 | evocation | 60-ft. radius of bright light. |
| Deeper Darkness | 3 | evocation | Object sheds supernatural shadow in 60-ft. radius. |
| Fireball | 3 | evocation | 1d6 damage per level, 20-ft. radius. |
| Helping Hand | 3 | evocation | Ghostly hand leads subject to you. |
| Invisibility Purge | 3 | evocation | Dispels invisibility within 5 ft./level. |
| Lightning Bolt | 3 | evocation | Electricity deals 1d6/level damage. |
| Searing Light | 3 | evocation | Ray deals 1d8/two levels damage (more against undead). |
| Tiny Hut | 3 | evocation | Creates shelter for 10 creatures. |
| Wind Wall | 3 | evocation | Deflects arrows, smaller creatures, and gases. |
| Displacement | 3 | illusion | Attacks miss subject 50% of the time. |
| Illusory Script | 3 | illusion | Only select creatures can read text. |
| Invisibility Sphere | 3 | illusion | Makes everyone within 10 ft. invisible. |
| Major Image | 3 | illusion | As silent image, plus sound, smell and thermal effects. |
| Animate Dead | 3 | necromancy | Creates undead skeletons and zombies. |
| Bestow Curse | 3 | necromancy | Inflicts -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Contagion | 3 | necromancy | Infects subject with chosen disease. |
| Halt Undead | 3 | necromancy | Immobilizes undead for 1 round/level. |
| Inflict Serious Wounds | 3 | necromancy | Touch attack, 3d8 damage + 1/level (max +15). |
| Ray of Exhaustion | 3 | necromancy | Ray makes subject exhausted. |
| Speak With Dead | 3 | necromancy | Corpse answers one question/two levels. |
| Vampiric Touch | 3 | necromancy | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. |
| Beast Shape I | 3 | transmutation | You take the form and some of the powers of a Small or Medium animal. |
| Blink | 3 | transmutation | You randomly vanish and reappear for 1 round per level. |
| Flame Arrow | 3 | transmutation | Arrows deal +1d6 fire damage. |
| Fly | 3 | transmutation | Subject flies at speed of 60 ft. |
| Gaseous Form | 3 | transmutation | Subject becomes insubstantial and can fly slowly. |
| Glibness | 3 | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. |
| Haste | 3 | transmutation | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Keen Edge | 3 | transmutation | Doubles normal weapon's threat range. |
| Magic Fang, Greater | 3 | transmutation | One natural weapon gets + 1/four levels (max +5). |
| Magic Weapon, Greater | 3 | transmutation | Weapon gains +1 bonus/four levels (max +5). |
| Magic Vestment | 3 | transmutation | Armor or shield gains +1 enhancement bonus per four levels. |
| Meld Into Stone | 3 | transmutation | You and your gear merge with stone. |
| Plant Growth | 3 | transmutation | Grows vegetation, improves crops. |
| Quench | 3 | transmutation | Extinguishes fires. |
| Repair Serious Damage | 1 | transmutation | Repairs 3d8 damage + 1/level (max +15). |
| Sculpt Sound | 3 | transmutation | Creates new sounds or changes existing ones into new sounds. |
| Secret Page | 3 | transmutation | Changes one page to hide its real content. |
| Shrink Item | 3 | transmutation | Object shrinks to one-sixteenth size. |
| Slow | 3 | transmutation | One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls. |
| Spike Stones | 3 | transmutation | Creatures in area take 1d8 damage, may also be slowed. |
| Stone Shape | 3 | transmutation | Sculpts stone into any shape. |
| Water Breathing | 3 | transmutation | Subjects can breathe underwater. |
| Water Walk | 3 | transmutation | Subject treads on water as if solid. |
