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Phantom Steed

School: Conjuration (Creation)

Casting

Casting Time: 2 Full Round Actions

Range: 5 ft. radius

Effect

Target: Target square(s) adjacent to caster

Duration: 1 hour/CL

Saving Throw: None

Spell Resistance: No

Description

You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A normal phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, saddle bags, bit, and bridle. It does not fight, but animals shun it and refuse to attack it, unless spurred to do so with an appropriate Handle Animal (CHA) check.

The mount has AC 18 (-1 size, +4 natural armor, +5 Dex) and 10 hit points + 2 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 60ft. It can bear its rider’s weight plus up to 25 pounds per caster level.

These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels.

  • 8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
  • 10th Level: The mount can use Water Walk at will (as the spell, no action required to activate this ability).
  • 12th Level: The mount can use Air Walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
  • 14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.