Aligned Sphere
School: Evocation [Energy]
Casting
Casting Time: 1 Half Action
Range: Medium (25ft. + 5 ft./2 CL)
Effect
Target: Creates 5-ft. diameter sphere in location within range
Duration: 1 round/CL
Saving Throw: Will half
Spell Resistance: Yes
Description
When this spell is learned you must select Anarchic, Axiomatic, Holy, Primal or Unholy. That is the aligned energy damage dealt. You may learn this spell additional times, each time selecting a new energy type.
Aligned Spray deals 2d6 points of Elemental damage per 3 MP spent, up to a maximum of number of dice equal to your Caster Level. Example: At CL 10 Mike spends 15 MP to cast a 10d6 Holy Sphere that does 10d8 points of Holy damage when entering a creature's square.
A energized ball of elemental power rolls in whichever direction you point and harms those it strikes. It moves 30 feet per round. As part of this movement, it can ascend or jump up to 30 feet to strike a target. If it enters a space with a creature, it stops moving for the round and deals damage to that creature, though a successful Will save halves that damage. If a creature fails the Will save, they take full damage from the Sphere. An aligned sphere rolls over barriers less than 4 feet tall.
The sphere moves as long as you actively direct it as a Half Action; otherwise, it merely stays at rest and damages anyone who enters it's square. The sphere itself is purely made of energy, and due to this it cannot push aside unwilling creatures or batter down large obstacles. An Aligned sphere winks out if it exceeds the spell’s range.
