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Tier 2 Spells

Spell Name Tier School Description
Arcane Lock 2 abjuration Magically locks a portal or chest.
Bullet Shield 2 abjuration You gain a +4 deflection bonus to AC against firearm attacks.
Obscure Object 2 abjuration Masks object against scrying.
Protection From Arrows 2 abjuration Subject gains DR 10/magic against ranged attacks.
Resist Energy 2 abjuration Ignores first 10 (or more) points of damage per attack from specified energy type.
Shield Other 2 abjuration You take half of subject's damage.
Shield 2 abjuration Creates a magical shield that you may use to parry attacks.
Undetectable Alignment 2 abjuration Conceals alignment for 24 hours.
Cure Moderate Wounds 2 conjuration Cures 2d8 damage + 1/level (max +10)
Delay Poison 2 conjuration Stops poison from harming target for 1 hour/level.
Fog Cloud 2 conjuration Fog obscures vision.
Glitterdust 2 conjuration Blinds creatures, outlines invisible creatures.
Ray of Slime 2 conjuration Ray slimes a creature within range.
Remove Paralysis 2 conjuration Frees creatures from paralysis or stun effects
Lesser Restoration 2 conjuration Dispels magical ability penalty or repairs 1d4 ability damage.
Stone Call 2 conjuration 2d6 damage to all creatures in area.
Summon Swarm 2 conjuration Summons swarm of bats, rats, or spiders.
Web 2 conjuration Fills 20-ft.-radius spread with sticky spiderwebs that can Immobilize
Vomit Swarm 2 conjuration Produces a spider swarm that fights for you.
Augury 2 divination Learns whether an action will be good or bad.
Commune With Birds 2 divination You can ask birds a question.
Detect Thoughts 2 divination Allows listening to surface thoughts.
Locate Object 2 divination Senses direction toward object (specific or type).
Miracle Eye 2 divination Allows incorporeal creatures to be affected by mundane weaponry.
See Invisibility 2 divination Reveals invisible creatures or objects.
Status 2 divination Monitors condition, position of allies.
Aid 2 enchantment Grants Focus, Steadfast and 8 points of barrier, +1 per CL
Animal Messenger 2 enchantment Sends a Tiny animal to a specific place.
Animal Trance 2 enchantment Fascinates 2d6 HD of animals.
Chanting 2 enchantment Bolsters your allies giving them a shared reroll each turn
Daze Monster 2 enchantment Living creature of 6 HD or less become Stunned
Enthrall 2 enchantment Captivates all within 100 ft. + 10 ft./level.
Heroism 2 enchantment Gives +2 bonus on attack rolls, saves, skill checks.
Hold Animal 2 enchantment Stuns or Paralyzes one animal for 1 round/level.
Rage 2 enchantment Gives +2 melee damage and other Path of Rage bonuses
Taunt 2 enchantment You inflict a rage in a target enemy, compelling them to kill you quickly.
Touch of Idiocy 2 enchantment Subject takes 1d6 penalty to Int, Wis, and Cha.
Zone of Truth 2 enchantment Subjects within range cannot lie.
Admonishing Ray 2 evocation Fire multiple rays that deal nonlethal force.
Consecrate 2 evocation Fills an area with positive energy, blessing it against evil.
Continual Flame 2 evocation Makes a permanent, heatless light.
Darkness 2 evocation 20-ft. radius of supernatural shadow.
Desecrate 2 evocation Fills an area with negative energy, making undead stronger.
Elemental Cross 2 evocation Deal damage with an element cross blast
Elemental Ray 2 evocation Fire a ray at an enemy to deal elemental damage
Elemental Arrow 2 evocation Strike a foe with energized matter at a range
Elemental Spray 2 evocation Fire a cone of elemental energy
Elemental Sphere 2 evocation Rolling ball of fire deals 3d6 fire damage.
Gust of Wind 2 evocation Blows away or knocks down smaller creatures.
Shatter 2 evocation Sonic energy damages objects or crystalline creatures.
Spiritual Weapon 2 evocation Magic weapon attacks on its own.
Blur 2 illusion Attacks miss subject 20% of the time.
Hypnotic Pattern 2 illusion Fascinates 2d4 + level HD of creatures.
Invisibility 2 illusion Subject is invisible for 1 min./level or until it attacks.
Magic Mouth 2 illusion Object speaks once when triggered.
Minor Image 2 illusion As silent image, plus some sound.
Mirror Image 2 illusion Creates decoy duplicates of you.
Misdirection 2 illusion Misleads divinations for 1 creature or object.
Silence 2 illusion Negates sound in 20-ft. radius.
Blindness-Deafness 2 necromancy Makes subject blinded or deafened.
Command Undead 2 necromancy Undead creature obeys your commands.
Death Knell 2 necromancy Kills dying creature; you gain 8 barrier, Focus, and +1 caster level.
False Life 2 necromancy Gain 8 Barrier + 1/level (max +10), for 1 hour/CL
Gentle Repose 2 necromancy Preserves one corpse.
Ghoul Touch 2 necromancy Stuns or Paralyzes one subject, which exudes stench that makes those nearby sickened.
Inflict Moderate Wounds 2 necromancy Touch attack, 2d8 damage + 1/level (max +10).
Scare 2 necromancy Frightens creatures of less than 6 HD.
Spectral Hand 2 necromancy Creates disembodied glowing hand to deliver touch attacks.
Align Weapon 2 transmutation Weapon becomes good, evil, lawful, or chaotic.
Allegro 2 transmutation Gain haste while maintaining a Minstrel Song.
Alter Self 2 transmutation Assume form of a Small or Medium humanoid.
Aspect of the Bear 2 transmutation Grants +2 AC and combat maneuver rolls.
Badger's Ferocity 2 transmutation Weapons are keen while you concentrate.
Barkskin 2 transmutation Grants +2 (or higher) enhancement to natural armor.
Bear's Endurance 2 transmutation Subject gains +4 to Con for 1 min./level.
Bladed Dash 2 transmutation Move up to 30 feet in a straight line, attacking once at any time during the movement.
Bones To Bananas 2 transmutation Transmutes a corpse into fruit.
Bull's Strength 2 transmutation Subject gains +4 to Str for 1 min./level.
Cat's Grace 2 transmutation Subject gains +4 to Dex for 1 min./level.
Chill Metal 2 transmutation Cold metal damages those who touch it.
Darkvision 2 transmutation See 60 ft. in total darkness.
Eagle's Splendor 2 transmutation Subject gains +4 to Cha for 1 min./level.
Fox's Cunning 2 transmutation Subject gains +4 to Int for 1 min./level.
Gravity Bow 2 transmutation Bows and Crossbows deal additional damage.
Heat Metal 2 transmutation Makes metal so hot it damages those who touch it.
Ironskin 2 transmutation Your skin hardens and takes on the color and texture of rough iron.
Knock 2 transmutation Opens locked or magically sealed door.
Lead Blades 2 transmutation Melee weapons deal additional damage.
Levitate 2 transmutation Subject moves up and down at your direction.
Make Whole 2 transmutation Repairs an object.
Owl's Wisdom 2 transmutation Subject gains +4 to Wis for 1 min./level.
Plague of Rust 2 transmutation Rusts away your enemies' armor.
Pyrotechnics 2 transmutation Turns fire into blinding light or thick smoke.
Reduce Animal 2 transmutation Shrinks one willing animal.
Repair Moderate Damage 1 transmutation Repairs 2d8 damage + 1/level (max +10).
Rope Trick 2 transmutation As many as eight creatures hide in extradimensional space.
Snare 2 transmutation Creates a magic booby trap.
Soften Earth and Stone 2 transmutation Turns stone to clay, or dirt to sand or mud.
Spider Climb 2 transmutation Grants ability to walk on walls and ceilings.
Spike Growth 2 transmutation Creatures in area take 1d4 damage, may be Hindered.
Tree Shape 2 transmutation You look exactly like a tree for 1 hour/level.
Whispering Wind 2 transmutation Sends a short message 1 mile/level.
Wood Shape 2 transmutation Reshapes wooden objects to suit you.