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Tier 2 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Arcane Lock | 2 | abjuration | Magically locks a portal or chest. |
| Bullet Shield | 2 | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. |
| Obscure Object | 2 | abjuration | Masks object against scrying. |
| Protection From Arrows | 2 | abjuration | Subject gains DR 10/magic against ranged attacks. |
| Resist Energy | 2 | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. |
| Shield Other | 2 | abjuration | You take half of subject's damage. |
| Shield | 2 | abjuration | Creates a magical shield that you may use to parry attacks. |
| Undetectable Alignment | 2 | abjuration | Conceals alignment for 24 hours. |
| Acid Arrow | 2 | conjuration | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
| Cure Moderate Wounds | 2 | conjuration | Cures 2d8 damage + 1/level (max +10) |
| Delay Poison | 2 | conjuration | Stops poison from harming target for 1 hour/level. |
| Fog Cloud | 2 | conjuration | Fog obscures vision. |
| Glitterdust | 2 | conjuration | Blinds creatures, outlines invisible creatures. |
| Ray of Slime | 2 | conjuration | Ray slimes a creature within range. |
| Remove Paralysis | 2 | conjuration | Frees creatures from paralysis or slow effect. |
| Lesser Restoration | 2 | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Stone Call | 2 | conjuration | 2d6 damage to all creatures in area. |
| Summon Monster II | 2 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally II | 2 | conjuration | Summons a natural creature to fight. |
| Summon Swarm | 2 | conjuration | Summons swarm of bats, rats, or spiders. |
| Web | 2 | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
| Vomit Swarm | 2 | conjuration | Produces a spider swarm that fights for you. |
| Augury | 2 | divination | Learns whether an action will be good or bad. |
| Commune With Birds | 2 | divination | You can ask birds a question. |
| Detect Thoughts | 2 | divination | Allows listening to surface thoughts. |
| Locate Object | 2 | divination | Senses direction toward object (specific or type). |
| Miracle Eye | 2 | divination | Allows incorporeal creatures to be affected by mundane weaponry. |
| See Invisibility | 2 | divination | Reveals invisible creatures or objects. |
| Status | 2 | divination | Monitors condition, position of allies. |
| Aid | 2 | enchantment | Grants +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Animal Messenger | 2 | enchantment | Sends a Tiny animal to a specific place. |
| Animal Trance | 2 | enchantment | Fascinates 2d6 HD of animals. |
| Chanting | 2 | enchantment | Bolsters your allies and weakens your enemies as long as you concentrate. |
| Daze Monster | 2 | enchantment | Living creature of 6 HD or less loses its next action. |
| Enthrall | 2 | enchantment | Captivates all within 100 ft. + 10 ft./level. |
| Heroism | 2 | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. |
| Hold Animal | 2 | enchantment | Paralyzes one animal for 1 round/level. |
| Rage | 2 | enchantment | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
| Taunt | 2 | enchantment | You inflict a rage in a target enemy, compelling them to kill you quickly. |
| Touch of Idiocy | 2 | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. |
| Zone of Truth | 2 | enchantment | Subjects within range cannot lie. |
| Admonishing Ray | 2 | evocation | Fire multiple rays that deal nonlethal force. |
| Continual Flame | 2 | evocation | Makes a permanent, heatless light. |
| Darkness | 2 | evocation | 20-ft. radius of supernatural shadow. |
| Desecrate | 2 | evocation | Fills area with negative energy, making undead stronger. |
| Elemental Sphere | 2 | evocation | Rolling ball of fire deals 3d6 fire damage. |
| Gust of Wind | 2 | evocation | Blows away or knocks down smaller creatures. |
| Scorching Ray | 2 | evocation | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). |
| Shatter | 2 | evocation | Sonic energy damages objects or crystalline creatures. |
| Sound Burst | 2 | evocation | Deals 1d8 sonic damage to subjects; may stun them. |
| Spiritual Weapon | 2 | evocation | Magic weapon attacks on its own. |
| Blur | 2 | illusion | Attacks miss subject 20% of the time. |
| Hypnotic Pattern | 2 | illusion | Fascinates 2d4 + level HD of creatures. |
| Invisibility | 2 | illusion | Subject is invisible for 1 min./level or until it attacks. |
| Magic Mouth | 2 | illusion | Object speaks once when triggered. |
| Minor Image | 2 | illusion | As silent image, plus some sound. |
| Mirror Image | 2 | illusion | Creates decoy duplicates of you. |
| Misdirection | 2 | illusion | Misleads divinations for 1 creature or object. |
| Silence | 2 | illusion | Negates sound in 20-ft. radius. |
| Blindness-Deafness | 2 | necromancy | Makes subject blinded or deafened. |
| Command Undead | 2 | necromancy | Undead creature obeys your commands. |
| Death Knell | 2 | necromancy | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
| False Life | 2 | necromancy | Gain 1d10 Barrier + 1/level (max +10). |
| Gentle Repose | 2 | necromancy | Preserves one corpse. |
| Ghoul Touch | 2 | necromancy | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Inflict Moderate Wounds | 2 | necromancy | Touch attack, 2d8 damage + 1/level (max +10). |
| Scare | 2 | necromancy | Frightens creatures of less than 6 HD. |
| Spectral Hand | 2 | necromancy | Creates disembodied glowing hand to deliver touch attacks. |
| Align Weapon | 2 | transmutation | Weapon becomes good, evil, lawful, or chaotic. |
| Allegro | 2 | transmutation | Gain haste while maintaining a Minstrel Song. |
| Alter Self | 2 | transmutation | Assume form of a Small or Medium humanoid. |
| Aspect of the Bear | 2 | transmutation | Grants +2 AC and combat maneuver rolls. |
| Badger's Ferocity | 2 | transmutation | Weapons are keen while you concentrate. |
| Barkskin | 2 | transmutation | Grants +2 (or higher) enhancement to natural armor. |
| Bear's Endurance | 2 | transmutation | Subject gains +4 to Con for 1 min./level. |
| Bladed Dash | 2 | transmutation | Move up to 30 feet in a straight line, attacking once at any time during the movement. |
| Bones To Bananas | 2 | transmutation | Transmutes a corpse into fruit. |
| Bull's Strength | 2 | transmutation | Subject gains +4 to Str for 1 min./level. |
| Cat's Grace | 2 | transmutation | Subject gains +4 to Dex for 1 min./level. |
| Chill Metal | 2 | transmutation | Cold metal damages those who touch it. |
| Darkvision | 2 | transmutation | See 60 ft. in total darkness. |
| Eagle's Splendor | 2 | transmutation | Subject gains +4 to Cha for 1 min./level. |
| Fox's Cunning | 2 | transmutation | Subject gains +4 to Int for 1 min./level. |
| Gravity Bow | 2 | transmutation | Bows and Crossbows deal additional damage. |
| Heat Metal | 2 | transmutation | Makes metal so hot it damages those who touch it. |
| Ironskin | 2 | transmutation | Your skin hardens and takes on the color and texture of rough iron. |
| Knock | 2 | transmutation | Opens locked or magically sealed door. |
| Lead Blades | 2 | transmutation | Melee weapons deal additional damage. |
| Levitate | 2 | transmutation | Subject moves up and down at your direction. |
| Make Whole | 2 | transmutation | Repairs an object. |
| Owl's Wisdom | 2 | transmutation | Subject gains +4 to Wis for 1 min./level. |
| Pyrotechnics | 2 | transmutation | Turns fire into blinding light or thick smoke. |
| Reduce Animal | 2 | transmutation | Shrinks one willing animal. |
| Repair Moderate Damage | 1 | transmutation | Repairs 2d8 damage + 1/level (max +10). |
| Rope Trick | 2 | transmutation | As many as eight creatures hide in extradimensional space. |
| Snare | 2 | transmutation | Creates a magic booby trap. |
| Soften Earth and Stone | 2 | transmutation | Turns stone to clay, or dirt to sand or mud. |
| Spider Climb | 2 | transmutation | Grants ability to walk on walls and ceilings. |
| Spike Growth | 2 | transmutation | Creatures in area take 1d4 damage, may be slowed. |
| Tree Shape | 2 | transmutation | You look exactly like a tree for 1 hour/level. |
| Whispering Wind | 2 | transmutation | Sends a short message 1 mile/level. |
| Wood Shape | 2 | transmutation | Reshapes wooden objects to suit you. |
