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Ray of Slime

School: Conjuration (Creation)

Tier: 2

Casting

Casting Time: 1 Standard Action

Range: Close (25 ft. + 5 ft./2 CL)

Effect

Effect: ray of slimy goo (gross)

Duration: 1 round/CL

Saving Throw: None

Spell Resistance: No

Description

You fire a goopy ray of slime at a target creature in range as a ranged touch attack. If you successfully hit, the target is covered in a thick coating of slime. For as long as the spell is affecting the target, they suffer from the following:

  • Every round, the target must make a Reflex save against the DC of the spell to avoid dropping their currently held item. If dropped, the item lands in a random adjacent square (roll 1d8).
  • If the target moves, they must make a Reflex save against the DC of the spell for every square. If the target fails, they fall prone.

The target may remove the slime from themselves by spending a Full Round Action (no check required). Doing so deposits the slime onto the ground, as a 5 ft. square at the creature's current location. Treat the location as a 5-ft. square of Grease until the spell expires, upon which it disappears.