This is an old revision of the document!
Ray of Slime
School: Conjuration (Creation)
Tier: 2
Casting
Casting Time: 1 Standard Action
Range: Close (25 ft. + 5 ft./2 CL)
Effect
Target: One creature within range
Duration: 1 round/CL
Saving Throw: None
Spell Resistance: No
Description
You fire a goopy ray of slime at a target creature in range as a ranged touch attack. If you successfully hit, the target is covered in a thick coating of slime. For as long as the spell is affecting the target, they suffer from the following:
- Every round, the target must make a Reflex save against the DC of the spell to avoid dropping their currently held item. If dropped, the item lands in a random adjacent square (roll 1d8).
- If the target moves, they must make a Reflex save against the DC of the spell for every square. If the target fails, they fall prone.
The target may remove the slime from themselves by spending a Full Round Action (no check required). Doing so deposits the slime onto the ground, as a 5 ft. square at the creature's current location. Treat the location as a 5-ft. square of Grease until the spell expires, upon which it disappears.
