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Magic Aura

School: Illusion (Glamer)

Tier: 2

Casting

Casting Time: 1 Half Action

Range: Touch

Effect

Target: One touched object weighing up to 5 lbs./CL

Duration: 1 Hour/CL

Saving Throw: None; see text

Spell Resistance: No

Description

You alter an item’s aura so that it registers to detect spells (and spells with similar capabilities) as though it were non-magical, or a magic item of a kind you specify, or the subject of a spell you specify. If the object bearing magic aura is scrutinized and suspected to be misleading, the examiner recognizes that the aura is false and detects the object’s actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is. A Knowledge Arcana check, Research check, or higher tier Identification Spell is required to qualify as examining.

Taking 10x longer to inspect the target of Magic Aura treats the Will save as a Natural 20 for the purposes of a Will save to disbelieve.

If the targeted item’s own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn’t work.