This is an old revision of the document!
Tier 1 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Alarm | 1 | abjuration | Wards an area for 2 hours/level. |
| Entropic Shield | 1 | abjuration | Ranged attacks against you have 20% miss chance. |
| Hide From Animals | 1 | abjuration | Animals can't perceive one subject/level. |
| Hide From Undead | 1 | abjuration | Undead can't perceive one subject/level. |
| Hold Portal | 1 | abjuration | Holds door shut. |
| Protection | 1 | abjuration | Grants +2 to AC and saves, plus additional protection against selected alignment. |
| Remove Fear | 1 | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
| Sanctuary | 1 | abjuration | Opponents can't attack you, and you can't attack. |
| Shield of Faith | 1 | abjuration | Aura grants +2 or higher deflection bonus. |
| Cure Light Wounds | 1 | conjuration | Cures 1d8 damage + 1/level (max +5). |
| Glue Seal | 1 | conjuration | Makes one 5-ft. square or one object sticky. |
| Grease | 1 | conjuration | Makes 10-ft. square or one object slippery. |
| Mage Armor | 1 | conjuration | Gives subject +4 armor bonus. |
| Mount | 1 | conjuration | Summons riding horse for 2 hours/level. |
| Obscuring Mist | 1 | conjuration | Fog surrounds you. |
| Summon Monster I | 1 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally I | 1 | conjuration | Summons a natural creature to fight. |
| Unseen Servant | 1 | conjuration | Invisible force obeys your commands. |
| Comprehend Languages | 1 | divination | You understand all spoken and written languages. |
| Detect Animals or Plants | 1 | divination | Detects kinds of animals or plants. |
| Detect Alignment | 1 | divination | Reveals creatures, spells, or objects of selected alignment. |
| Detect Secret Doors | 1 | divination | Reveals hidden doors within 60 ft. |
| Detect Undead | 1 | divination | Reveals undead within 60 ft. |
| Identify | 1 | divination | Gives +10 bonus to identify magic items. |
| Speak With Animals | 1 | divination | You can communicate with animals. |
| True Strike | 1 | divination | Grants +20 on your next attack roll. |
| Bane | 1 | enchantment | Enemies take -1 on attack rolls and saves against fear. |
| Bless | 1 | enchantment | Allies gain +1 on attack rolls and saves against fear. |
| Calm Animals | 1 | enchantment | Calms 2d4 + level HD of animals. |
| Charm Animal | 1 | enchantment | Makes one animal your friend. |
| Charm Person | 1 | enchantment | Makes one person your friend. |
| Command | 1 | enchantment | One subject obeys selected command for 1 round. |
| Hideous Laughter | 1 | enchantment | Subject loses actions for 1 round/CL |
| Hypnotism | 1 | enchantment | Fascinates 2d4 HD of creatures. |
| Sleep | 1 | enchantment | Puts 4 HD of creatures into magical slumber. |
| Burning Hands | 1 | evocation | 1d4/level fire damage (max 5d4). |
| Divine Favor | 1 | evocation | You gain +1 per three levels on attack and damage rolls. |
| Faerie Fire | 1 | evocation | Outlines subjects with light, canceling blur, concealment, and the like. |
| Floating Disk | 1 | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
| Magic Missile | 1 | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
| Produce Flame | 1 | evocation | Diminishing 1d6 fire damage/CL, touch or thrown. |
| Shocking Grasp | 1 | evocation | Touch delivers 1d6/level electricity damage (max 5d6). |
| Color Spray | 1 | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Disguise Self | 1 | illusion | Changes your appearance. |
| Magic Aura | 1 | illusion | Alters object's magic aura. |
| Silent Image | 1 | illusion | Creates minor illusion of your design. |
| Ventriloquism | 1 | illusion | Throws voice for 1 min./level. |
| Cause Fear | 1 | necromancy | One creature of 5 HD or less flees for 1d4 rounds. |
| Chill Touch | 1 | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Curse Water | 1 | necromancy | Makes unholy water. |
| Deathwatch | 1 | necromancy | Reveals how near death subjects within 30 ft. are. |
| Doom | 1 | necromancy | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
| Inflict Light Wounds | 1 | necromancy | Touch deals 1d8 damage +1/level (max +5). |
| Ray of Enfeeblement | 1 | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. |
| Animate Rope | 1 | transmutation | Makes a rope move at your command. |
| Bless Water | 1 | transmutation | Makes holy water. |
| Enlarge Person | 1 | transmutation | Humanoid creature doubles in size. |
| Entangle | 1 | transmutation | Plants entangle everyone in 40-ft. radius. |
| Erase | 1 | transmutation | Mundane or magical writing vanishes. |
| Expeditious Retreat | 1 | transmutation | Your base speed increases by 30 ft. |
| Feather Fall | 1 | transmutation | Objects or creatures fall slowly. |
| Goodberry | 1 | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
| Keen Senses | 1 | transmutation | Gain +2 Perception and low-light vision. |
| Jump | 1 | transmutation | Subject gets bonus on Acrobatics checks. |
| Long Arm | 1 | transmutation | Extends your arms, increasing your reach range |
| Magic Fang | 1 | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. |
| Magic Weapon | 1 | transmutation | Weapon gains +1 bonus. |
| Pass Without Trace | 1 | transmutation | One subject/level leaves no tracks. |
| Reduce Person | 1 | transmutation | Humanoid creature halves in size. |
| Repair Light Damage | 1 | transmutation | Repairs 1d8 damage + 1/level (max +5). |
| Shillelagh | 1 | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. |
