Mage Armor
School: Conjuration (Creation) [Force]
Casting
Casting Time: 1 Half Action
Range: Touch
Effect
Target: Creature touched
Duration: 1 hour/CL
Saving Throw: Will negates (harmless)
Spell Resistance: No
Description
An invisible but tangible field of force surrounds the subject of a mage armor spell, providing 4 Armor Points. This does not stack with any worn armor nor does it restore Armor Points of worn armor. You may have maximum of 4 Armor points per CL you possess. At CL 10 you may have 40 Armor points for example
Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction.
