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Summon Monster II

School: Conjuration (Summoning) [See text]

Casting

Casting Time: 1 Round

Range: Close (25 ft. + 5 ft./2 CL)

Effect

Target: One visible location within range

Duration: 1 Round/CL

Saving Throw: None

Spell Resistance: No

Description

This spell summons an extraplanar creature (typically an outsider, elemental, or magical beast native to another plane). It appears where you designate and acts immediately upon completion of the spell, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. The spell conjures one of the creatures from the 1st Level list on Table: Summon Monster. You choose which kind of creature to summon, and you can choose a different one each time you cast the spell.

A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components.

When you use a summoning spell to summon a creature with an alignment or elemental subtype, it is a spell of that type. Creatures on Table: Summon Monster marked with an “*” are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an “*” always have an alignment that matches yours, regardless of their usual alignment. Summoning these creatures makes the summoning spell’s type match your alignment.

Table: Summon Monster II

2nd Level Subtype(s)
Ant, giant (worker)
Elemental (Small) Elemental
Giant centipede
Giant frog
Giant spider
Goblin dog
Horse
Hyena
Lemure (devil) Evil, Lawful
Octopus
Squid
Wolf

You may alternatively summon 1d3 monsters from the Summon Monster I list.