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Sleet Storm

School: Conjuration (Creation) [Cold]

Casting

Casting Time: 1 Standard Action

Range: Long (400 ft. + 40 ft./CL)

Effect

Target: Area within range

Duration: 1 round/CL

Saving Throw: None

Spell Resistance: No

Description

Driving sleet blocks all sight (even Darkvision) within it, and causes the ground in the area to be icy. A creature can walk within or through the area of sleet at half normal speed with a DC (10 + your Caster Level) Acrobatics check. Failure means it can’t move in that round, while failure by 5 or more means it falls (see the Acrobatics skill for details).

The sleet extinguishes torches and small fires.