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Ray of Exhaustion

School: Necromancy

Casting

Casting Time: 1 Standard Action

Range: Close (25 ft. + 5 ft./CL)

Effect

Target: Creature within range

Duration: 1 min./CL

Saving Throw: Fortitude partial

Spell Resistance: Yes

Description

A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target. The subject is immediately exhausted for the spell’s duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted.

This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell’s duration expires.