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Master Spell List
Below is a complete list of all spell available in PathRunner, sorted by Tier.
Tier 0 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Resistance | 0 | abjuration | Subject gains +1 on saving throws. |
| Acid Splash | 0 | conjuration | Orb deals 1d4 acid damage. |
| Create Water | 0 | conjuration | Creates 2 gallons/level of pure water. |
| Stabilize | 0 | conjuration | Cause a dying creature to stabilize. |
| Summon Instrument | 0 | conjuration | Summons one musical instrument. |
| Detect Magic | 0 | divination | Detects all spells and magic items within 60 ft. |
| Detect Poison | 0 | divination | Detects poison in one creature or small object. |
| Guidance | 0 | divination | Grants +1 on one attack roll, saving throw, or skill check. |
| Read Magic | 0 | divination | Read scrolls and spellbooks. |
| Daze | 0 | enchantment | A single humanoid creature with 4 HD or less loses its next action. |
| Lullaby | 0 | enchantment | Makes subject drowsy (-5 on Perception checks, -2 on Will saves against sleep.) |
| Dancing Lights | 0 | evocation | Creates torches or other lights. |
| Flare | 0 | evocation | Dazzles one creature (-1 on attack rolls). |
| Light | 0 | evocation | Object shines like a torch. |
| Ray of Frost | 0 | evocation | Ray deals 1d3 cold damage. |
| Ghost Sound | 0 | illusion | Figment sounds. |
| Bleed | 0 | necromancy | Cause a stabilized creature to resume dying. |
| Disrupt Undead | 0 | necromancy | Deals 1d6 damage to one undead. |
| Touch of Fatigue | 0 | necromancy | Touch attack fatigues target. |
| Mage Hand | 0 | transmutation | 5-pound telekinesis. |
| Mending | 0 | transmutation | Makes minor repairs on an object. |
| Message | 0 | transmutation | Whisper conversation at distance. |
| Open/Close | 0 | transmutation | Opens or closes small or light things. |
| Purify Food and Drink | 0 | transmutation | Purifies 1 cu. ft./level of food or water. |
| Virtue | 0 | transmutation | Subject gains 1 Barrier. |
| Arcane Mark | 0 | universal | Inscribes a personal rune on an object or creature (visible or invisible). |
| Prestidigitation | 0 | universal | Performs minor tricks. |
Tier 1 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Alarm | 1 | abjuration | Wards an area for 2 hours/level. |
| Endure Elements | 1 | abjuration | Exist comfortably in hot or cold regions. |
| Entropic Shield | 1 | abjuration | Ranged attacks against you have 20% miss chance. |
| Hide From Animals | 1 | abjuration | Animals can't perceive one subject/level. |
| Hide From Undead | 1 | abjuration | Undead can't perceive one subject/level. |
| Hold Portal | 1 | abjuration | Holds door shut. |
| Protection | 1 | abjuration | Grants +2 to AC and saves, plus additional protection against selected alignment. |
| Remove Fear | 1 | abjuration | Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. |
| Sanctuary | 1 | abjuration | Opponents can't attack you, and you can't attack. |
| Shield | 1 | abjuration | Invisible disc gives +4 to AC, blocks magic missiles. |
| Shield of Faith | 1 | abjuration | Aura grants +2 or higher deflection bonus. |
| Cure Light Wounds | 1 | conjuration | Cures 1d8 damage + 1/level (max +5). |
| Grease | 1 | conjuration | Makes 10-ft. square or one object slippery. |
| Mage Armor | 1 | conjuration | Gives subject +4 armor bonus. |
| Mount | 1 | conjuration | Summons riding horse for 2 hours/level. |
| Obscuring Mist | 1 | conjuration | Fog surrounds you. |
| Summon Monster I | 1 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally I | 1 | conjuration | Summons a natural creature to fight. |
| Unseen Servant | 1 | conjuration | Invisible force obeys your commands. |
| Comprehend Languages | 1 | divination | You understand all spoken and written languages. |
| Detect Animals or Plants | 1 | divination | Detects kinds of animals or plants. |
| Detect Chaos/Evil/Good/Law | 1 | divination | Reveals creatures, spells, or objects of selected alignment. |
| Detect Secret Doors | 1 | divination | Reveals hidden doors within 60 ft. |
| Detect Undead | 1 | divination | Reveals undead within 60 ft. |
| Identify | 1 | divination | Gives +10 bonus to identify magic items. |
| Speak With Animals | 1 | divination | You can communicate with animals. |
| True Strike | 1 | divination | Grants +20 on your next attack roll. |
| Bane | 1 | enchantment | Enemies take -1 on attack rolls and saves against fear. |
| Bless | 1 | enchantment | Allies gain +1 on attack rolls and saves against fear. |
| Calm Animals | 1 | enchantment | Calms 2d4 + level HD of animals. |
| Charm Animal | 1 | enchantment | Makes one animal your friend. |
| Charm Person | 1 | enchantment | Makes one person your friend. |
| Command | 1 | enchantment | One subject obeys selected command for 1 round. |
| Hypnotism | 1 | enchantment | Fascinates 2d4 HD of creatures. |
| Sleep | 1 | enchantment | Puts 4 HD of creatures into magical slumber. |
| Burning Hands | 1 | evocation | 1d4/level fire damage (max 5d4). |
| Divine Favor | 1 | evocation | You gain +1 per three levels on attack and damage rolls. |
| Faerie Fire | 1 | evocation | Outlines subjects with light, canceling blur, concealment, and the like. |
| Floating Disk | 1 | evocation | Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. |
| Magic Missile | 1 | evocation | 1d4+1 damage; +1 missile per two levels above 1st (max 5). |
| Produce Flame | 1 | evocation | 1d6 damage + 1/level, touch or thrown. |
| Shocking Grasp | 1 | evocation | Touch delivers 1d6/level electricity damage (max 5d6). |
| Color Spray | 1 | illusion | Knocks unconscious, blinds, and/or stuns weak creatures. |
| Disguise Self | 1 | illusion | Changes your appearance. |
| Magic Aura | 1 | illusion | Alters object's magic aura. |
| Silent Image | 1 | illusion | Creates minor illusion of your design. |
| Ventriloquism | 1 | illusion | Throws voice for 1 min./level. |
| Cause Fear | 1 | necromancy | One creature of 5 HD or less flees for 1d4 rounds. |
| Chill Touch | 1 | necromancy | One touch/level deals 1d6 damage and possibly 1 Str damage. |
| Curse Water | 1 | necromancy | Makes unholy water. |
| Deathwatch | 1 | necromancy | Reveals how near death subjects within 30 ft. are. |
| Doom | 1 | necromancy | One subject takes -2 on attack rolls, damage rolls, saves, and checks. |
| Inflict Light Wounds | 1 | necromancy | Touch deals 1d8 damage +1/level (max +5). |
| Ray of Enfeeblement | 1 | necromancy | Ray causes 1d6 Str penalty + 1 per 2 levels. |
| Animate Rope | 1 | transmutation | Makes a rope move at your command. |
| Bless Water | 1 | transmutation | Makes holy water. |
| Enlarge Person | 1 | transmutation | Humanoid creature doubles in size. |
| Entangle | 1 | transmutation | Plants entangle everyone in 40-ft. radius. |
| Erase | 1 | transmutation | Mundane or magical writing vanishes. |
| Expeditious Retreat | 1 | transmutation | Your base speed increases by 30 ft. |
| Feather Fall | 1 | transmutation | Objects or creatures fall slowly. |
| Goodberry | 1 | transmutation | 2d4 berries each cure 1 hp (max 8 hp/24 hours). |
| Keen Senses | 1 | transmutation | Gain +2 Perception and low-light vision. |
| Jump | 1 | transmutation | Subject gets bonus on Acrobatics checks. |
| Longstrider | 1 | transmutation | Your speed increases by 10 ft. |
| Magic Fang | 1 | transmutation | One natural weapon of subject creature gets +1 on attack and damage rolls. |
| Magic Weapon | 1 | transmutation | Weapon gains +1 bonus. |
| Pass Without Trace | 1 | transmutation | One subject/level leaves no tracks. |
| Reduce Person | 1 | transmutation | Humanoid creature halves in size. |
| Shillelagh | 1 | transmutation | Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. |
Tier 2 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Arcane Lock | 2 | abjuration | Magically locks a portal or chest. |
| Bullet Shield | 2 | abjuration | You gain a +4 deflection bonus to AC against firearm attacks. |
| Obscure Object | 2 | abjuration | Masks object against scrying. |
| Protection From Arrows | 2 | abjuration | Subject gains DR 10/magic against ranged attacks. |
| Resist Energy | 2 | abjuration | Ignores first 10 (or more) points of damage per attack from specified energy type. |
| Shield Other | 2 | abjuration | You take half of subject's damage. |
| Undetectable Alignment | 2 | abjuration | Conceals alignment for 24 hours. |
| Acid Arrow | 2 | conjuration | Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
| Cure Moderate Wounds | 2 | conjuration | Cures 2d8 damage + 1/level (max +10) |
| Delay Poison | 2 | conjuration | Stops poison from harming target for 1 hour/level. |
| Fog Cloud | 2 | conjuration | Fog obscures vision. |
| Glitterdust | 2 | conjuration | Blinds creatures, outlines invisible creatures. |
| Remove Paralysis | 2 | conjuration | Frees creatures from paralysis or slow effect. |
| Lesser Restoration | 2 | conjuration | Dispels magical ability penalty or repairs 1d4 ability damage. |
| Stone Call | 2 | conjuration | 2d6 damage to all creatures in area. |
| Summon Monster II | 2 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally II | 2 | conjuration | Summons a natural creature to fight. |
| Summon Swarm | 2 | conjuration | Summons swarm of bats, rats, or spiders. |
| Web | 2 | conjuration | Fills 20-ft.-radius spread with sticky spiderwebs that can grapple foes and impair movement. |
| Vomit Swarm | 2 | conjuration | Produces a spider swarm that fights for you. |
| Augury | 2 | divination | Learns whether an action will be good or bad. |
| Commune With Birds | 2 | divination | You can ask birds a question. |
| Detect Thoughts | 2 | divination | Allows listening to surface thoughts. |
| Locate Object | 2 | divination | Senses direction toward object (specific or type). |
| See Invisibility | 2 | divination | Reveals invisible creatures or objects. |
| Status | 2 | divination | Monitors condition, position of allies. |
| Aid | 2 | enchantment | Grants +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
| Animal Messenger | 2 | enchantment | Sends a Tiny animal to a specific place. |
| Animal Trance | 2 | enchantment | Fascinates 2d6 HD of animals. |
| Daze Monster | 2 | enchantment | Living creature of 6 HD or less loses its next action. |
| Enthrall | 2 | enchantment | Captivates all within 100 ft. + 10 ft./level. |
| Heroism | 2 | enchantment | Gives +2 bonus on attack rolls, saves, skill checks. |
| Hold Animal | 2 | enchantment | Paralyzes one animal for 1 round/level. |
| Rage | 2 | enchantment | Gives +2 to Str and Con, +1 on Will saves, -2 to AC. |
| Touch of Idiocy | 2 | enchantment | Subject takes 1d6 penalty to Int, Wis, and Cha. |
| Zone of Truth | 2 | enchantment | Subjects within range cannot lie. |
| Continual Flame | 2 | evocation | Makes a permanent, heatless light. |
| Darkness | 2 | evocation | 20-ft. radius of supernatural shadow. |
| Desecrate | 2 | evocation | Fills area with negative energy, making undead stronger. |
| Flaming Sphere | 2 | evocation | Rolling ball of fire deals 3d6 fire damage. |
| Gust of Wind | 2 | evocation | Blows away or knocks down smaller creatures. |
| Scorching Ray | 2 | evocation | Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3). |
| Shatter | 2 | evocation | Sonic energy damages objects or crystalline creatures. |
| Sound Burst | 2 | evocation | Deals 1d8 sonic damage to subjects; may stun them. |
| Spiritual Weapon | 2 | evocation | Magic weapon attacks on its own. |
| Blur | 2 | illusion | Attacks miss subject 20% of the time. |
| Hypnotic Pattern | 2 | illusion | Fascinates 2d4 + level HD of creatures. |
| Invisibility | 2 | illusion | Subject is invisible for 1 min./level or until it attacks. |
| Magic Mouth | 2 | illusion | Object speaks once when triggered. |
| Minor Image | 2 | illusion | As silent image, plus some sound. |
| Mirror Image | 2 | illusion | Creates decoy duplicates of you. |
| Misdirection | 2 | illusion | Misleads divinations for 1 creature or object. |
| Phantom Trap | 2 | illusion | Makes item seem trapped. |
| Silence | 2 | illusion | Negates sound in 20-ft. radius. |
| Blindness-Deafness | 2 | necromancy | Makes subject blinded or deafened. |
| Command Undead | 2 | necromancy | Undead creature obeys your commands. |
| Death Knell | 2 | necromancy | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
| False Life | 2 | necromancy | Gain 1d10 temporary hp + 1/level (max +10). |
| Gentle Repose | 2 | necromancy | Preserves one corpse. |
| Ghoul Touch | 2 | necromancy | Paralyzes one subject, which exudes stench that makes those nearby sickened. |
| Inflict Moderate Wounds | 2 | necromancy | Touch attack, 2d8 damage + 1/level (max +10). |
| Scare | 2 | necromancy | Frightens creatures of less than 6 HD. |
| Spectral Hand | 2 | necromancy | Creates disembodied glowing hand to deliver touch attacks. |
| Align Weapon | 2 | transmutation | Weapon becomes good, evil, lawful, or chaotic. |
| Allegro | 2 | transmutation | Gain haste while maintaining a Minstrel Song. |
| Alter Self | 2 | transmutation | Assume form of a Small or Medium humanoid. |
| Aspect of the Bear | 2 | transmutation | Grants +2 AC and combat maneuver rolls. |
| Badger's Ferocity | 2 | transmutation | Weapons are keen while you concentrate. |
| Barkskin | 2 | transmutation | Grants +2 (or higher) enhancement to natural armor. |
| Bear's Endurance | 2 | transmutation | Subject gains +4 to Con for 1 min./level. |
| Bladed Dash | 2 | transmutation | Move up to 30 feet in a straight line, attacking once at any time during the movement. |
| Bull's Strength | 2 | transmutation | Subject gains +4 to Str for 1 min./level. |
| Cat's Grace | 2 | transmutation | Subject gains +4 to Dex for 1 min./level. |
| Chill Metal | 2 | transmutation | Cold metal damages those who touch it. |
| Darkvision | 2 | transmutation | See 60 ft. in total darkness. |
| Eagle's Splendor | 2 | transmutation | Subject gains +4 to Cha for 1 min./level. |
| Fox's Cunning | 2 | transmutation | Subject gains +4 to Int for 1 min./level. |
| Heat Metal | 2 | transmutation | Makes metal so hot it damages those who touch it. |
| Ironskin | 2 | transmutation | Your skin hardens and takes on the color and texture of rough iron. |
| Knock | 2 | transmutation | Opens locked or magically sealed door. |
| Levitate | 2 | transmutation | Subject moves up and down at your direction. |
| Make Whole | 2 | transmutation | Repairs an object. |
| Owl's Wisdom | 2 | transmutation | Subject gains +4 to Wis for 1 min./level. |
| Pyrotechnics | 2 | transmutation | Turns fire into blinding light or thick smoke. |
| Reduce Animal | 2 | transmutation | Shrinks one willing animal. |
| Rope Trick | 2 | transmutation | As many as eight creatures hide in extradimensional space. |
| Snare | 2 | transmutation | Creates a magic booby trap. |
| Soften Earth and Stone | 2 | transmutation | Turns stone to clay, or dirt to sand or mud. |
| Spider Climb | 2 | transmutation | Grants ability to walk on walls and ceilings. |
| Spike Growth | 2 | transmutation | Creatures in area take 1d4 damage, may be slowed. |
| Tree Shape | 2 | transmutation | You look exactly like a tree for 1 hour/level. |
| Whispering Wind | 2 | transmutation | Sends a short message 1 mile/level. |
| Wood Shape | 2 | transmutation | Reshapes wooden objects to suit you. |
Tier 3 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Dispel Magic | 3 | abjuration | Cancels one magical spell or effect. |
| Explosive Runes | 3 | abjuration | Deals 6d6 damage when read. |
| Glyph of Warding | 3 | abjuration | Inscription harms those who pass it. |
| Magic Circle against Chaos/Evil/Good/Law | 3 | abjuration | As protection spells, but 10-ft. radius and 10 min./level. |
| Nondetection | 3 | abjuration | Hides subject from divination, scrying. |
| Protection From Energy | 3 | abjuration | Absorbs 12 points/level of damage from one kind of energy. |
| Remove Curse | 3 | abjuration | Frees object or person from curse. |
| Create Food and Water | 3 | conjuration | Feeds three humans (or one horse)/level. |
| Cure Serious Wounds | 3 | conjuration | Cures 3d8 damage + 1/level (max +15). |
| Phantom Steed | 3 | conjuration | Magic horse appears for 1 hour/level. |
| Remove Blindness/Deafness | 3 | conjuration | Cures normal or magical blindness or deafness. |
| Remove Disease | 3 | conjuration | Cures all diseases affecting subject. |
| Sepia Snake Sigil | 3 | conjuration | Creates text symbol that immobilizes reader. |
| Sleet Storm | 3 | conjuration | Hampers vision and movement. |
| Stinking Cloud | 3 | conjuration | Nauseating vapors, 1 round/level. |
| Summon Monster III | 3 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally III | 3 | conjuration | Summons a natural creature to fight. |
| Arcane Sight | 3 | divination | Magical auras become visible to you. |
| Clairaudience-Clairvoyance | 3 | divination | Hear or see at a distance for 1 min./level. |
| Speak With Plants | 3 | divination | You can talk to plants and plant creatures. |
| Tongues | 3 | divination | Speak and understand any language. |
| Deep Slumber | 3 | enchantment | Puts 10 HD of creatures to sleep. |
| Dominate Animal | 3 | enchantment | One animal obeys your silent mental commands and orders. |
| Good Hope | 3 | enchantment | Subjects gain +2 on attack rolls, damage rolls, saves, and checks. |
| Hold Person | 3 | enchantment | Paralyzes one humanoid for 1 round/level. |
| Prayer | 3 | enchantment | Allies get +1 bonus on most rolls, enemies -1 penalty. |
| Suggestion | 3 | enchantment | Compels a subject to follow stated course of action. |
| Call Lightning | 3 | evocation | Calls down lightning bolts (3d6 per bolt) from sky. |
| Daylight | 3 | evocation | 60-ft. radius of bright light. |
| Deeper Darkness | 3 | evocation | Object sheds supernatural shadow in 60-ft. radius. |
| Fireball | 3 | evocation | 1d6 damage per level, 20-ft. radius. |
| Helping Hand | 3 | evocation | Ghostly hand leads subject to you. |
| Invisibility Purge | 3 | evocation | Dispels invisibility within 5 ft./level. |
| Lightning Bolt | 3 | evocation | Electricity deals 1d6/level damage. |
| Searing Light | 3 | evocation | Ray deals 1d8/two levels damage (more against undead). |
| Tiny Hut | 3 | evocation | Creates shelter for 10 creatures. |
| Wind Wall | 3 | evocation | Deflects arrows, smaller creatures, and gases. |
| Displacement | 3 | illusion | Attacks miss subject 50% of the time. |
| Illusory Script | 3 | illusion | Only select creatures can read text. |
| Invisibility Sphere | 3 | illusion | Makes everyone within 10 ft. invisible. |
| Major Image | 3 | illusion | As silent image, plus sound, smell and thermal effects. |
| Animate Dead | 3 | necromancy | Creates undead skeletons and zombies. |
| Bestow Curse | 3 | necromancy | Inflicts -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Contagion | 3 | necromancy | Infects subject with chosen disease. |
| Halt Undead | 3 | necromancy | Immobilizes undead for 1 round/level. |
| Inflict Serious Wounds | 3 | necromancy | Touch attack, 3d8 damage + 1/level (max +15). |
| Ray of Exhaustion | 3 | necromancy | Ray makes subject exhausted. |
| Speak With Dead | 3 | necromancy | Corpse answers one question/two levels. |
| Vampiric Touch | 3 | necromancy | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. |
| Beast Shape I | 3 | transmutation | You take the form and some of the powers of a Small or Medium animal. |
| Blink | 3 | transmutation | You randomly vanish and reappear for 1 round per level. |
| Flame Arrow | 3 | transmutation | Arrows deal +1d6 fire damage. |
| Fly | 3 | transmutation | Subject flies at speed of 60 ft. |
| Gaseous Form | 3 | transmutation | Subject becomes insubstantial and can fly slowly. |
| Glibness | 3 | transmutation | You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. |
| Haste | 3 | transmutation | One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
| Keen Edge | 3 | transmutation | Doubles normal weapon's threat range. |
| Magic Fang, Greater | 3 | transmutation | One natural weapon gets + 1/four levels (max +5). |
| Magic Weapon, Greater | 3 | transmutation | Weapon gains +1 bonus/four levels (max +5). |
| Magic Vestment | 3 | transmutation | Armor or shield gains +1 enhancement bonus per four levels. |
| Meld Into Stone | 3 | transmutation | You and your gear merge with stone. |
| Plant Growth | 3 | transmutation | Grows vegetation, improves crops. |
| Quench | 3 | transmutation | Extinguishes fires. |
| Sculpt Sound | 3 | transmutation | Creates new sounds or changes existing ones into new sounds. |
| Secret Page | 3 | transmutation | Changes one page to hide its real content. |
| Shrink Item | 3 | transmutation | Object shrinks to one-sixteenth size. |
| Slow | 3 | transmutation | One subject/level takes only one action/round, -1 to AC, Reflex saves, and attack rolls. |
| Spike Stones | 3 | transmutation | Creatures in area take 1d8 damage, may also be slowed. |
| Stone Shape | 3 | transmutation | Sculpts stone into any shape. |
| Water Breathing | 3 | transmutation | Subjects can breathe underwater. |
| Water Walk | 3 | transmutation | Subject treads on water as if solid. |
Tier 4 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Antiplant Shell | 4 | abjuration | Keeps animated plants at bay. |
| Dimensional Anchor | 4 | abjuration | Bars extradimensional movement. |
| Dismissal | 4 | abjuration | Forces a creature to return to native plane. |
| Fire Trap | 4 | abjuration | Opened object deals 1d4 damage + 1/level. |
| Freedom of Movement | 4 | abjuration | Subject moves normally despite impediments to movement. |
| Globe of Invulnerability, Lesser | 4 | abjuration | Stops 1st- through 3rd-level spell effects. |
| Repel Vermin | 4 | abjuration | Insects, spiders, and other vermin stay 10 ft. away. |
| Spell Immunity | 4 | abjuration | Subject is immune to one spell per 4 levels. |
| Stoneskin | 4 | abjuration | Grants DR 10/adamantine. |
| Black Tentacles | 4 | conjuration | Tentacles grapple all creatures within a 20-ft. spread. |
| Cure Critical Wounds | 4 | conjuration | Cures 4d8 damage + 1/level (max +20). |
| Dimension Door | 4 | conjuration | Teleports you a short distance. |
| Grove of Respite | 4 | conjuration | Creates trees and a small spring. |
| Minor Creation | 4 | conjuration | Creates one cloth or wood object. |
| Neutralize Poison | 4 | conjuration | Immunizes subject against poison, detoxifies venom in or on subject. |
| Planar Ally, Lesser | 4 | conjuration | Exchange services with a 6 HD extraplanar creature. |
| Restoration | 4 | conjuration | Restores level and ability score drains. |
| Secure Shelter | 4 | conjuration | Creates sturdy cottage. |
| Solid Fog | 4 | conjuration | Blocks vision and slows movement. |
| Summon Monster IV | 4 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally IV | 4 | conjuration | Summons a natural creature to fight. |
| Arcane Eye | 4 | divination | Invisible floating eye moves 30 ft./round. |
| Detect Scrying | 4 | divination | Alerts you to magical eavesdropping. |
| Discern Lies | 4 | divination | Reveals deliberate falsehoods. |
| Divination | 4 | divination | Provides useful advice for specific proposed actions. |
| Locate Creature | 4 | divination | Indicates direction to familiar creature. |
| Named Bullet | 4 | divination | Imbues ammunition with accuracy against a specific creature type. |
| Scrying | 4 | divination | Spies on subject from a distance. |
| Charm Monster | 4 | enchantment | Makes monster believe it is your ally. |
| Confusion | 4 | enchantment | Subjects behave oddly for 1 round/level. |
| Crushing Despair | 4 | enchantment | Subjects take -2 on attack rolls, damage rolls, saves, and checks. |
| Geas, Lesser | 4 | enchantment | Commands subject of 7 HD or less. |
| Chaos Hammer | 4 | evocation | Harms and slows lawful creatures (1d8 damage/2 levels). |
| Divine Power | 4 | evocation | You gain attack bonuses and 1 hp/level. |
| Fire Shield | 4 | evocation | Creatures attacking you take fire damage; you're protected from heat or cold. |
| Holy Smite | 4 | evocation | Harms and possibly blinds evil creatures (1d8 damage/2 levels). |
| Ice Storm | 4 | evocation | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Mana Imbue, Lesser | 4 | evocation | Transfer spells to subject. |
| Order's Wrath | 4 | evocation | Harms and dazes chaotic creatures (1d8 damage/2 levels). |
| Resilient Sphere | 4 | evocation | Force globe protects but traps one subject. |
| Shout | 4 | evocation | Deafens all within cone and deals 5d6 sonic damage. |
| Unholy Blight | 4 | evocation | Harms and sickens good creatures (1d8 damage/2 levels). |
| Wall of Fire | 4 | evocation | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage + 1/level. |
| Wall of Ice | 4 | evocation | Ice plane creates wall or hemisphere creates dome. |
| Hallucinatory Terrain | 4 | illusion | Makes one type of terrain appear like another (field as forest, or the like). |
| Illusory Wall | 4 | illusion | Wall, floor, or ceiling looks real, but anything can pass through. |
| Invisibility, Greater | 4 | illusion | As invisibility, but subject can attack and stay invisible. |
| Phantasmal Killer | 4 | illusion | Fearsome illusion kills subject or deals 3d6 damage. |
| Rainbow Pattern | 4 | illusion | Lights fascinate 24 HD of creatures. |
| Shadow Conjuration | 4 | illusion | Mimics conjuration spell below 4th level, but only 20% real. |
| Zone of Silence | 4 | illusion | Keeps eavesdroppers from overhearing you. |
| Blight | 4 | necromancy | Withers one plant or deals 1d6/level damage to plant creature. |
| Death Ward | 4 | necromancy | Grants bonuses against death spells and negative energy. |
| Enervation | 4 | necromancy | Subject gains 1d4 negative levels. |
| Fear | 4 | necromancy | Subjects within cone flee for 1 round/level. |
| Inflict Critical Wounds | 4 | necromancy | Touch attack, 4d8 damage + 1/level (max +20). |
| Poison | 4 | necromancy | Touch deals 1d3 Con damage 1/round for 6 rounds. |
| Air Walk | 4 | transmutation | Subject treads on air as if solid (climb or descend at 45-degree angle). |
| Beast Shape II | 4 | transmutation | You take the form and some of the powers of a Tiny or Large animal. |
| Elemental Body I | 4 | transmutation | Turns you into a Small elemental. |
| Enlarge Person, Mass | 4 | transmutation | 1 humanoid creature/level doubles in size. |
| Giant Vermin | 4 | transmutation | Turns centipedes, scorpions, or spiders into giant vermin. |
| Magic Weapon, Greater | 4 | transmutation | Weapon gains +1 bonus/four levels (max +5). |
| Mnemonic Enhancer | 4 | transmutation | Prepare extra spells or retain one just cast. |
| Reduce Person, Mass | 4 | transmutation | As reduce person, but affects 1 humanoid creature/level. |
| Reincarnate | 4 | transmutation | Brings dead subject back in a random body. |
| Rusting Grasp | 4 | transmutation | Your touch corrodes iron and alloys. |
| Stone Shape | 4 | transmutation | Sculpts stone into any shape. |
| Virtuoso Performance | 4 | transmutation | Start a second bardic performance while maintaining the first. |
Tier 5 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Atonement | 5 | abjuration | Removes burden of misdeeds from subject and reverses magical alignment change. |
| Break Enchantment | 5 | abjuration | Frees subjects from enchantments, transmutations, and curses. |
| Dispel Chaos/Evil/Good/Law | 5 | abjuration | Grants +4 bonus against attacks. |
| Mage's Private Sanctum | 5 | abjuration | Prevents anyone from viewing or scrying an area for 24 hours. |
| Spell Resistance | 5 | abjuration | Subject gains SR 12 + level. |
| Breath of Life | 5 | conjuration | Cures 5d8 damage + 1/level and restores life to recently slain creatures. |
| Cloudkill | 5 | conjuration | Kills 3 HD or less; 4�6 HD save or die, 6+ HD take Con damage. |
| Cure Light Wounds, Mass | 5 | conjuration | Cures 1d8 damage + 1/level, affects 1 subject/level. |
| Insect Plague | 5 | conjuration | Wasp swarms attack creatures. |
| Mage's Faithful Hound | 5 | conjuration | Phantom dog can guard a location and attack intruders. |
| Major Creation | 5 | conjuration | As minor creation, plus stone and metal. |
| Planar Binding, Lesser | 5 | conjuration | Traps extraplanar creature of 6 HD or less until it performs a task. |
| Secret Chest | 5 | conjuration | Hides expensive chest on Ethereal Plane; you retrieve it at will. |
| Summon Monster V | 5 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally V | 5 | conjuration | Summons a natural creature to fight. |
| Teleport | 5 | conjuration | Instantly transports you as far as 100 miles per level. |
| Tree Stride | 5 | conjuration | Step from one tree to another far away. |
| Wall of Stone | 5 | conjuration | Creates a stone wall that can be shaped. |
| Wall of Thorns | 5 | conjuration | Thorns damage anyone who tries to pass. |
| Commune | 5 | divination | Deity answers one yes-or-no question/level. |
| Commune with Nature | 5 | divination | Learn about terrain for 1 mile/level. |
| Contact Other Plane | 5 | divination | Lets you ask question of extraplanar entity. |
| Prying Eyes | 5 | divination | 1d4 + 1/level floating eyes scout for you. |
| Stone Tell | 5 | divination | Talk to natural or worked stone. |
| Telepathic Bond | 5 | divination | Link lets allies communicate. |
| Command, Greater | 5 | enchantment | As command, but affects one subject/level. |
| Dominate Person | 5 | enchantment | Controls humanoid telepathically. |
| Feeblemind | 5 | enchantment | Subject's Int and Cha drop to 1. |
| Hold Monster | 5 | enchantment | As hold person, but any creature. |
| Mind Fog | 5 | enchantment | Subjects in fog get -10 to Wis and Will checks. |
| Symbol of Sleep | 5 | enchantment | Triggered rune puts nearby creatures into catatonic slumber. |
| Song of Discord | 5 | enchantment | Forces targets to attack each other. |
| Call Lightning Storm | 5 | evocation | As call lightning, but 5d6 damage per bolt. |
| Cone of Cold | 5 | evocation | 1d6/level cold damage. |
| Flame Strike | 5 | evocation | Smites foes with divine fire (1d6/level damage). |
| Hallow | 5 | evocation | Designates location as holy. |
| Ice Blitz | 5 | evocation | Thick ice holds and damages the target. |
| Interposing Hand | 5 | evocation | Hand provides cover against 1 opponent. |
| Sending | 5 | evocation | Delivers short message anywhere, instantly. |
| Sirocco | 5 | evocation | Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. |
| Unhallow | 5 | evocation | Designates location as unholy. |
| Wall of Force | 5 | evocation | Wall is immune to damage. |
| Dream | 5 | illusion | Sends message to anyone sleeping. |
| False Vision | 5 | illusion | Fools scrying with an illusion. |
| Mirage Arcana | 5 | illusion | As hallucinatory terrain, plus structures. |
| Nightmare | 5 | illusion | Sends vision dealing 1d10 damage, fatigue. |
| Persistent Image | 5 | illusion | As major image, but with no concentration required. |
| Seeming | 5 | illusion | Changes appearance of 1 person per 2 levels. |
| Shadow Evocation | 5 | illusion | Mimics evocation spell below 5th level, but only 20% real. |
| Shadowbard | 5 | illusion | Shadowy duplicate starts a bardic performance. |
| Inflict Light Wounds, Mass | 5 | necromancy | Deals 1d8 damage + 1/level, affects 1 subject/level. |
| Magic Jar | 5 | necromancy | Enables possession of another creature. |
| Mark of Justice | 5 | necromancy | Designates action that triggers curse on subject. |
| Slay Living | 5 | necromancy | Touch attack deals 12d6 + 1 per level. |
| Symbol of Pain | 5 | necromancy | Triggered rune wracks creatures with pain. |
| Waves of Fatigue | 5 | necromancy | Several targets become fatigued. |
| Animal Growth | 5 | transmutation | One animal doubles in size. |
| Awaken | 5 | transmutation | Animal or tree gains human intellect. |
| Baleful Polymorph | 5 | transmutation | Turns subject into harmless animal. |
| Beast Shape III | 5 | transmutation | You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. |
| Bladed Dash, Greater | 5 | transmutation | As bladed dash, except you may attack each enemy you pass during the dash. |
| Control Water | 5 | transmutation | Raises or lowers bodies of water. |
| Control Winds | 5 | transmutation | Changes wind direction and speed. |
| Disrupting Weapon | 5 | transmutation | Melee weapon destroys undead. |
| Elemental Body II | 5 | transmutation | Turns you into a Medium elemental. |
| Elude Time | 5 | transmutation | Puts you in temporary suspended animation. |
| Fabricate | 5 | transmutation | Transforms raw materials into finished items. |
| Overland Flight | 5 | transmutation | You fly at a speed of 40 ft. and can hustle over long distances. |
| Passwall | 5 | transmutation | Creates passage through wood or stone wall. |
| Plant Shape I | 5 | transmutation | Turns you into a Small or Medium plant. |
| Polymorph | 5 | transmutation | Gives one willing subject a new form. |
| Righteous Might | 5 | transmutation | Your size increases, and you gain bonuses in combat. |
| Telekinesis | 5 | transmutation | Moves object, attacks creature, or hurls object or creature. |
| Transmute Mud to Rock | 5 | transmutation | Transforms two 10-ft. cubes per level. |
| Transmute Rock to Mud | 5 | transmutation | Transforms two 10-ft. cubes per level. |
| Permanency | 5 | universal | Makes certain spells permanent. |
Tier 6 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Antilife Shell | 6 | abjuration | 10-ft.-radius field hedges out living creatures. |
| Dispel Magic, Greater | 6 | abjuration | As dispel magic, but with multiple targets. |
| Forbiddance | 6 | abjuration | Blocks planar travel, damages creatures of different alignment. |
| Globe of Invulnerability | 6 | abjuration | As lesser globe of invulnerability, plus 4th-level spell effects. |
| Glyph of Warding, Greater | 6 | abjuration | As glyph of warding, but up to 10d8 damage or 6th-level spell. |
| Guards and Wards | 6 | abjuration | Array of magic effects protect area. |
| Repulsion | 6 | abjuration | Creatures can't approach you. |
| Acid Fog | 6 | conjuration | Fog deals acid damage. |
| Creeping Doom | 6 | conjuration | Swarms of centipedes attack at your command. |
| Cure Moderate Wounds, Mass | 6 | conjuration | Cures 2d8 damage + 1/level, affects 1 subject/level. |
| Fire Seeds | 6 | conjuration | Acorns and berries become grenades and bombs. |
| Heal | 6 | conjuration | Cures 10 points/level damage, all diseases and mental conditions. |
| Heroes' Feast | 6 | conjuration | Food for one creature/level cures and grants combat bonuses. |
| Planar Binding | 6 | conjuration | As lesser planar binding, but up to 12 HD. |
| Planar Ally | 6 | conjuration | As lesser planar ally, but up to 12 HD. |
| Plane Shift | 6 | conjuration | As many as 8 subjects travel to another plane. |
| Raise Dead | 6 | conjuration | Restores life to subject who died as long as one day/level ago. |
| Summon Monster VI | 6 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally VI | 6 | conjuration | Summons a natural creature to fight. |
| Transport via Plants | 6 | conjuration | Move instantly from one plant to another of the same kind. |
| Wall of Iron | 6 | conjuration | 30 hp/four levels; can topple onto foes. |
| Word of Recall | 6 | conjuration | Teleports you back to designated place. |
| Analyze Dweomer | 6 | divination | Reveals magical aspects of subject. |
| Find the Path | 6 | divination | Shows most direct way to a location. |
| Legend Lore | 6 | divination | Lets you learn tales about a person, place, or thing. |
| Named Bullet, Greater | 6 | divination | As named bullet, but deals 2 points of damage per caster level. |
| True Seeing | 6 | divination | Lets you see all things as they really are. |
| Geas/Quest | 6 | enchantment | As lesser geas, but affects any creature. |
| Heroism, Greater | 6 | enchantment | Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. |
| Irresistible Dance | 6 | enchantment | Forces subject to dance. |
| Pied Piping | 6 | enchantment | Compel similar creatures to follow you. |
| Suggestion, Mass | 6 | enchantment | As suggestion, affects 1 subject/level. |
| Symbol of Persuasion | 6 | enchantment | Triggered rune charms creatures. |
| Waves of Ecstasy | 6 | enchantment | Pleasure stuns and staggers creatures. |
| Blade Barrier | 6 | evocation | Wall of blades deals 1d6/level damage. |
| Chain Lightning | 6 | evocation | 1d6/level damage and 1 secondary bolt/level. |
| Contingency | 6 | evocation | Sets trigger condition for another spell. |
| Forceful Hand | 6 | evocation | Hand pushes creatures away. |
| Freezing Sphere | 6 | evocation | Freezes water or deals cold damage. |
| Sympathetic Vibration | 6 | evocation | Deals 2d10 damage/round to freestanding structure. |
| Mislead | 6 | illusion | Turns you invisible and creates illusory double. |
| Permanent Image | 6 | illusion | Permanent illusion, includes sight, sound, smell, and thermal effects. |
| Programmed Image | 6 | illusion | As major image, but triggered by event. |
| Shadow Walk | 6 | illusion | Step into shadow to travel rapidly. |
| Veil | 6 | illusion | Changes appearance of a group of creatures. |
| Circle of Death | 6 | necromancy | Kills 1d4/level HD of creatures. |
| Create Undead | 6 | necromancy | Raises ghouls, ghasts, mummies, or mohrgs from physical remains. |
| Eyebite | 6 | necromancy | Target becomes panicked, sickened, and comatose. |
| Harm | 6 | necromancy | Deals 10 points/level damage to target. |
| Inflict Moderate Wounds, Mass | 6 | necromancy | Deals 2d8 damage + 1/level, affects 1 subject/level. |
| Symbol of Fear | 6 | necromancy | Triggered rune panics nearby creatures. |
| Undeath to Death | 6 | necromancy | Destroys 1d4/level HD of undead (max. 20d4). |
| Animate Objects | 6 | transmutation | Objects attack your foes. |
| Bear's Endurance, Mass | 6 | transmutation | As bear's endurance, affects one subject/level. |
| Beast Shape IV | 6 | transmutation | You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. |
| Bull's Strength, Mass | 6 | transmutation | As bull's strength, affects 1 subject per level. |
| Cat's Grace, Mass | 6 | transmutation | As cat's grace, affects 1 subject/level. |
| Control Water | 6 | transmutation | Raises or lowers bodies of water. |
| Disintegrate | 6 | transmutation | Reduces one creature or object to dust. |
| Eagle's Splendor, Mass | 6 | transmutation | As eagle's splendor, 1 subject/level. |
| Elemental Body III | 6 | transmutation | Turns you into a Large elemental. |
| Flesh to Stone | 6 | transmutation | Turns subject creature into statue. |
| Form of the Dragon I | 6 | transmutation | Turns you into a Medium dragon. |
| Fox's Cunning, Mass | 6 | transmutation | As fox's cunning, affects 1 subject/ level. |
| Ironwood | 6 | transmutation | Magic wood is as strong as steel. |
| Liveoak | 6 | transmutation | Oak becomes treant guardian. |
| Mage's Lucubration | 6 | transmutation | Recalls spell of 5th level or lower. |
| Move Earth | 6 | transmutation | Digs trenches and builds hills. |
| Owl's Wisdom, Mass | 6 | transmutation | As owl's wisdom, affects 1 subject/level. |
| Plant Shape II | 6 | transmutation | Turns you into a Large plant creature. |
| Repel Wood | 6 | transmutation | Pushes away wooden objects. |
| Stone to Flesh | 6 | transmutation | Restores petrified creature. |
| Transformation | 6 | transmutation | You gain combat bonuses. |
| Wind Walk | 6 | transmutation | You and your allies turn vaporous and travel fast. |
Tier 7 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Banishment | 7 | abjuration | Banishes 2 HD/level of extraplanar creatures. |
| Sequester | 7 | abjuration | Subject is invisible to sight and scrying; renders creature comatose. |
| Spell Turning | 7 | abjuration | Reflect 1d4+6 spell levels back at caster. |
| Cure Serious Wounds, Mass | 7 | conjuration | Cures 3d8 damage + 1/level, affects 1 subject/level. |
| Instant Summons | 7 | conjuration | Prepared object appears in your hand. |
| Mage's Magnificent Mansion | 7 | conjuration | Door leads to extradimensional mansion. |
| Phase Door | 7 | conjuration | Creates an invisible passage through a barrier. |
| Restoration, Greater | 7 | conjuration | As restoration, plus restores all levels and ability scores. |
| Resurrection | 7 | conjuration | Fully restore dead subject. |
| Summon Monster VII | 7 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally VII | 7 | conjuration | Summons a natural creature to fight. |
| Teleport, Greater | 7 | conjuration | As teleport, but no range limit and no off-target arrival. |
| Teleport Object | 7 | conjuration | As teleport, but affects a touched object. |
| Arcane Sight, Greater | 7 | divination | As arcane sight, but also reveals magic effects on creatures and objects. |
| Scrying, Greater | 7 | divination | As scrying, but faster and longer. |
| Vision | 7 | divination | As legend lore, but quicker. |
| Hold Person, Mass | 7 | enchantment | As hold person, but all within 30 ft. |
| Insanity | 7 | enchantment | Subject suffers continuous confusion. |
| Power Word Blind | 7 | enchantment | Blinds creature with 200 hp or less. |
| Symbol of Stunning | 7 | enchantment | Triggered rune stuns creatures. |
| Blasphemy | 7 | evocation | Kills, paralyzes, weakens, or dazes nonevil subjects. |
| Delayed Blast Fireball | 7 | evocation | 1d6/level fire damage; you can postpone blast for up to 5 rounds. |
| Dictum | 7 | evocation | Kills, paralyzes, staggers, or deafens nonlawful targets. |
| Fire Storm | 7 | evocation | Deals 1d6/level fire damage. |
| Forcecage | 7 | evocation | Cube or cage of force imprisons all inside. |
| Grasping Hand | 7 | evocation | Hand provides cover, pushes, or grapples. |
| Holy Word | 7 | evocation | Kills, paralyzes, blinds, or deafens nongood subjects. |
| Mage's Sword | 7 | evocation | Floating magic blade strikes opponents. |
| Prismatic Spray | 7 | evocation | Rays hit subjects with variety of effects. |
| Sunbeam | 7 | evocation | Beam blinds and deals 4d6 damage. |
| Word of Chaos | 7 | evocation | Kills, confuses, stuns, or deafens nonchaotic subjects. |
| Invisibility, Mass | 7 | illusion | As invisibility, but affects all in range. |
| Project Image | 7 | illusion | Illusory double can talk and cast spells. |
| Shadow Conjuration, Greater | 7 | illusion | As shadow conjuration, but up to 6th level and 60% real. |
| Control Undead | 7 | necromancy | Undead don't attack you while under your command. |
| Destruction | 7 | necromancy | Kills subject and destroys remains. |
| Finger of Death | 7 | necromancy | Deals 10 damage/level to one subject. |
| Inflict Serious Wounds, Mass | 7 | necromancy | Deals 3d8 damage + 1/level, affects 1 subject/level. |
| Symbol of Weakness | 7 | necromancy | Triggered rune weakens creatures. |
| Waves of Exhaustion | 7 | necromancy | Several targets become exhausted. |
| Animate Plants | 7 | transmutation | One or more plants animate and fight for you. |
| Changestaff | 7 | transmutation | Your staff becomes a treant on command. |
| Control Weather | 7 | transmutation | Changes weather in local area. |
| Elemental Body IV | 7 | transmutation | Turns you into a Huge elemental. |
| Ethereal Jaunt | 7 | transmutation | You become ethereal for 1 round/level. |
| Form of the Dragon II | 7 | transmutation | Turns you into a Large dragon. |
| Giant Form I | 7 | transmutation | Turns you into a Large giant. |
| Plant Shape III | 7 | transmutation | Turns you into a Huge plant. |
| Polymorph, Greater | 7 | transmutation | Gives one willing subject a new, more powerful form. |
| Reverse Gravity | 7 | transmutation | Objects and creatures fall upward. |
| Statue | 7 | transmutation | Subject can become a statue at will. |
| Transmute Metal to Wood | 7 | transmutation | Metal within 40 ft. becomes wood. |
Tier 8 Spells
| Spell Name | Tier | School | Description |
|---|---|---|---|
| Antimagic Field | 8 | abjuration | Negates magic within 10 ft. |
| Cloak of Chaos | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against lawful spells. |
| Dimensional Lock | 8 | abjuration | Teleportation and interplanar travel blocked for 1 day/level. |
| Holy Aura | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against evil spells. |
| Mind Blank | 8 | abjuration | Subject is protected from mental/emotional magic and scrying. |
| Prismatic Wall | 8 | abjuration | Wall's colors have array of effects. |
| Protection from Spells | 8 | abjuration | Confers +8 resistance bonus. |
| Repel Metal or Stone | 8 | abjuration | Pushes away metal and stone. |
| Shield of Law | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against chaotic spells. |
| Spell Immunity, Greater | 8 | abjuration | As spell immunity, but up to 8th-level spells. |
| Unholy Aura | 8 | abjuration | Grants +4 deflection bonus to AC, +4 resistance bonus to saves, and SR 25 against good spells. |
| Cure Critical Wounds, Mass | 8 | conjuration | Cures 4d8 damage + 1/level for many creatures. |
| Dimensional Lock | 8 | conjuration | Teleportation and interplanar travel blocked for 1 day/level. |
| Incendiary Cloud | 8 | conjuration | Cloud deals 6d6 fire damage/round. |
| Maze | 8 | conjuration | Traps subject in extradimensional maze. |
| Planar Ally, Greater | 8 | conjuration | As lesser planar ally, but up to 18 HD. |
| Planar Binding, Greater | 8 | conjuration | As lesser planar binding, but up to 18 HD. |
| Refuge | 8 | conjuration | Alters item to transport its possessor to you. |
| Regenerate | 8 | conjuration | Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). |
| Storm of Vengeance | 8 | conjuration | Storm rains acid, lightning, and hail. |
| Summon Monster VIII | 8 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally VIII | 8 | conjuration | Summons a natural creature to fight. |
| Trap the Soul | 8 | conjuration | Imprisons subject within gem. |
| Discern Location | 8 | divination | Reveals exact location of creature or object. |
| Moment of Prescience | 8 | divination | You gain +1/level insight bonus on single attack roll, check, or save. |
| Prying Eyes, Greater | 8 | divination | As prying eyes, but eyes have true seeing. |
| Antipathy | 8 | enchantment | Object or location affected by spell repels certain creatures. |
| Binding | 8 | enchantment | Utilizes an array of techniques to imprison a creature. |
| Charm Monster, Mass | 8 | enchantment | As charm monster, but all within 30 ft. |
| Demand | 8 | enchantment | As sending, plus you can send suggestion. |
| Power Word Stun | 8 | enchantment | Stuns creature with 150 hp or less. |
| Symbol of Insanity | 8 | enchantment | Triggered rune renders nearby creatures insane. |
| Sympathy | 8 | enchantment | Object or location attracts certain creatures. |
| Clenched Fist | 8 | evocation | Large hand provides cover, pushes, or attacks your foes. |
| Earthquake | 8 | evocation | Intense tremor shakes 80-ft. radius. |
| Implosion | 8 | evocation | Inflict 10 damage/level to one creature/round. |
| Polar Ray | 8 | evocation | Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. |
| Shout, Greater | 8 | evocation | Devastating yell deals 10d6 sonic damage; stuns creatures. |
| Sunburst | 8 | evocation | Blinds all within 10 ft., deals 6d6 damage. |
| Telekinetic Sphere | 8 | evocation | As resilient sphere, but you move the sphere telekinetically. |
| Whirlwind | 8 | evocation | Cyclone deals damage and can pick up creatures. |
| Scintillating Pattern | 8 | illusion | Twisting colors confuse, stun, or render unconscious. |
| Screen | 8 | illusion | Illusion hides area from vision and scrying. |
| Shadow Evocation, Greater | 8 | illusion | As shadow evocation, but up to 7th level and 60% real. |
| Clone | 8 | necromancy | Duplicate awakens when original dies. |
| Create Greater Undead | 8 | necromancy | Creates shadows, wraiths, spectres, or devourers. |
| Horrid Wilting | 8 | necromancy | Deals 1d6/level damage within 30 ft. |
| Inflict Critical Wounds, Mass | 8 | necromancy | Deals 4d8 damage + 1/level, affects 1 subject/level. |
| Symbol of Death | 8 | necromancy | Triggered rune kills nearby creatures. |
| Animal Shapes | 8 | transmutation | One ally/level polymorphs into chosen animal. |
| Control Plants | 8 | transmutation | Controls actions of one or more plant creatures. |
| Form of the Dragon III | 8 | transmutation | Turns you into a Huge dragon. |
| Giant Form II | 8 | transmutation | Turns you into a Huge giant. |
| Iron Body | 8 | transmutation | Your body becomes living iron. |
| Polymorph Any Object | 8 | transmutation | Changes a subject into anything else. |
| Temporal Stasis | 8 | transmutation | Puts subject into suspended animation. |
Tier 9 Spells
| Spell Name | Level | School | Description |
|---|---|---|---|
| Freedom | 9 | abjuration | Releases creature from imprisonment. |
| Imprisonment | 9 | abjuration | Entombs subject beneath the earth. |
| Mage's Disjunction | 9 | abjuration | Dispels magic, disenchants magic items. |
| Prismatic Sphere | 9 | abjuration | As prismatic wall, but surrounds on all sides. |
| Elemental Swarm | 9 | conjuration | Summons multiple elementals. |
| Gate | 9 | conjuration | Connects two planes for travel or summoning. |
| Heal, Mass | 9 | conjuration | As heal, but affects 1 subject/level. |
| Shambler | 9 | conjuration | Creates 1d4+2 shambling mounds to fight for you. |
| Summon Monster IX | 9 | conjuration | Summons extraplanar creature to fight for you. |
| Summon Nature's Ally IX | 9 | conjuration | Summons creature to fight. |
| Teleportation Circle | 9 | conjuration | Teleports creatures inside circle. |
| Foresight | 9 | divination | Sixth sense warns of impending danger. |
| Dominate Monster | 9 | enchantment | As dominate person, but any creature. |
| Hold Monster, Mass | 9 | enchantment | As hold monster, but all within 30 ft. |
| Power Word Kill | 9 | enchantment | Kills one creature with 100 hp or less. |
| Crushing Hand | 9 | evocation | Large hand provides cover, pushes, or crushes your foes. |
| Ice Barrage | 9 | evocation | As Ice Blitz, but affects 1 creature/CL |
| Meteor Swarm | 9 | evocation | Four exploding spheres each deal 6d6 fire damage. |
| Shades | 9 | illusion | As shadow conjuration, but up to 8th level and 80% real. |
| Weird | 9 | illusion | As phantasmal killer, but affects all within 30 ft. |
| Astral Projection | 9 | necromancy | Projects you and companions onto Astral Plane. |
| Energy Drain | 9 | necromancy | Subject gains 2d4 negative levels. |
| Soul Bind | 9 | necromancy | Traps newly dead soul to prevent resurrection. |
| Wail of the Banshee | 9 | necromancy | Deals 10 damage/level to 1 creature/level. |
| Etherealness | 9 | transmutation | Travel to Ethereal Plane with companions. |
| Shapechange | 9 | transmutation | Transforms you into certain creatures, and lets you change forms once per round. |
