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Levitate

School: Transmutation

Casting

Casting Time: 1 Standard Action

Range: Close (25 ft. + 5 ft./2 CL)

Effect

Target: One willing creature, or one object (up to 100 lbs./CL)

Duration: 1 min./CL

Saving Throw: None

Spell Resistance: No

Description

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a Move Action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a -1 penalty on attack rolls, the second -2, and so on, to a maximum penalty of -5. A full round spent stabilizing allows the creature to begin again at -1.